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Improve comments about DEPTH constants
Also "fix" movepicker to allow depths between CHECKS and NO_CHECKS, which makes them easier to tweak (not that they get tweaked hardly ever) (This was more beneficial when there was a third stage to DEPTH_QS, but it's still an improvement now) closes https://github.com/official-stockfish/Stockfish/pull/5205 No functional change
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@@ -733,7 +733,7 @@ Value Search::Worker::search(
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ss->staticEval = eval = to_corrected_static_eval(unadjustedStaticEval, *thisThread, pos);
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// Static evaluation is saved as it was before adjustment by correction history
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_NONE, Move::none(),
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tte->save(posKey, VALUE_NONE, ss->ttPv, BOUND_NONE, DEPTH_UNSEARCHED, Move::none(),
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unadjustedStaticEval, tt.generation());
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}
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@@ -1387,8 +1387,11 @@ moves_loop: // When in check, search starts here
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}
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// Quiescence search function, which is called by the main search
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// function with zero depth, or recursively with further decreasing depth per call.
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// Quiescence search function, which is called by the main search function with zero depth, or
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// recursively with further decreasing depth per call. With depth <= 0, we "should" be using
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// static eval only, but tactical moves may confuse the static eval. To fight this horizon effect,
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// we implement this qsearch of tactical moves only.
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// See https://www.chessprogramming.org/Horizon_Effect and https://www.chessprogramming.org/Quiescence_Search
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// (~155 Elo)
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template<NodeType nodeType>
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Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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@@ -1446,8 +1449,10 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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assert(0 <= ss->ply && ss->ply < MAX_PLY);
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// Decide the replacement and cutoff priority of the qsearch TT entries
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ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NO_CHECKS;
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// Note that unlike regular search, which stores literal depth, in QS we only store the
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// current movegen stage. If in check, we search all evasions and thus store
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// DEPTH_QS_CHECKS. (Evasions may be quiet, and _CHECKS includes quiets.)
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ttDepth = ss->inCheck || depth >= DEPTH_QS_CHECKS ? DEPTH_QS_CHECKS : DEPTH_QS_NORMAL;
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// Step 3. Transposition table lookup
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posKey = pos.key();
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@@ -1499,8 +1504,8 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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if (std::abs(bestValue) < VALUE_TB_WIN_IN_MAX_PLY && !PvNode)
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bestValue = (3 * bestValue + beta) / 4;
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if (!ss->ttHit)
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tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER, DEPTH_NONE,
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Move::none(), unadjustedStaticEval, tt.generation());
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tte->save(posKey, value_to_tt(bestValue, ss->ply), false, BOUND_LOWER,
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DEPTH_UNSEARCHED, Move::none(), unadjustedStaticEval, tt.generation());
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return bestValue;
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}
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@@ -1514,16 +1519,16 @@ Value Search::Worker::qsearch(Position& pos, Stack* ss, Value alpha, Value beta,
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const PieceToHistory* contHist[] = {(ss - 1)->continuationHistory,
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(ss - 2)->continuationHistory};
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions, and other checks (only if depth >= DEPTH_QS_CHECKS)
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// will be generated.
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// Initialize a MovePicker object for the current position, and prepare to search the moves.
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// We presently use two stages of qs movegen, first captures+checks, then captures only.
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// (When in check, we simply search all evasions.)
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// (Presently, having the checks stage is worth only 1 Elo, and may be removable in the near future,
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// which would result in only a single stage of QS movegen.)
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Square prevSq = ((ss - 1)->currentMove).is_ok() ? ((ss - 1)->currentMove).to_sq() : SQ_NONE;
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MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory,
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contHist, &thisThread->pawnHistory);
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// Step 5. Loop through all pseudo-legal moves until no moves remain
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// or a beta cutoff occurs.
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// Step 5. Loop through all pseudo-legal moves until no moves remain or a beta cutoff occurs.
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while ((move = mp.next_move()) != Move::none())
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{
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assert(move.is_ok());
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