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Add a second level of follow-up moves
STC: LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 6438 W: 1229 L: 1077 D: 4132 LTC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 4000 W: 605 L: 473 D: 2922 bench: 7378965 Resolves #636
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@@ -67,22 +67,21 @@ namespace {
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/// search captures, promotions, and some checks) and how important good move
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/// ordering is at the current node.
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
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const CounterMoveStats& cmh, const CounterMoveStats& fmh,
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Move cm, Search::Stack* s)
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: pos(p), history(h), counterMoveHistory(&cmh),
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followupMoveHistory(&fmh), ss(s), countermove(cm), depth(d) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s)
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: pos(p), ss(s), depth(d) {
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assert(d > DEPTH_ZERO);
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Square prevSq = to_sq((ss-1)->currentMove);
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countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq];
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stage = pos.checkers() ? EVASION : MAIN_SEARCH;
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ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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const HistoryStats& h, Square s)
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: pos(p), history(h) {
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MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
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: pos(p) {
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assert(d <= DEPTH_ZERO);
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@@ -106,8 +105,8 @@ MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
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endMoves += (ttMove != MOVE_NONE);
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}
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MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
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: pos(p), history(h), threshold(th) {
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MovePicker::MovePicker(const Position& p, Move ttm, Value th)
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: pos(p), threshold(th) {
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assert(!pos.checkers());
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@@ -142,10 +141,17 @@ void MovePicker::score<CAPTURES>() {
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template<>
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void MovePicker::score<QUIETS>() {
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const HistoryStats& history = pos.this_thread()->history;
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const CounterMoveStats* cm = (ss-1)->counterMoves;
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const CounterMoveStats* fm = (ss-2)->counterMoves;
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const CounterMoveStats* f2 = (ss-4)->counterMoves;
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for (auto& m : *this)
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m.value = history[pos.moved_piece(m)][to_sq(m)]
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+ (*counterMoveHistory )[pos.moved_piece(m)][to_sq(m)]
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+ (*followupMoveHistory)[pos.moved_piece(m)][to_sq(m)];
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m.value = history[pos.moved_piece(m)][to_sq(m)]
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+ (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
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+ (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
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+ (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO);
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}
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template<>
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@@ -153,6 +159,7 @@ void MovePicker::score<EVASIONS>() {
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// Try winning and equal captures ordered by MVV/LVA, then non-captures ordered
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// by history value, then bad captures and quiet moves with a negative SEE ordered
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// by SEE value.
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const HistoryStats& history = pos.this_thread()->history;
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Value see;
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for (auto& m : *this)
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