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Use reference instead of pointer for pop_lsb() signature
This patch changes the pop_lsb() signature from Square pop_lsb(Bitboard*) to
Square pop_lsb(Bitboard&). This is more idomatic for C++ style signatures.
Passed a non-regression STC test:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 21280 W: 1928 L: 1847 D: 17505
Ptnml(0-2): 71, 1427, 7558, 1518, 66
https://tests.stockfishchess.org/tests/view/6053a1e22433018de7a38e2f
We have verified that the generated binary is identical on gcc-10.
Closes https://github.com/official-stockfish/Stockfish/pull/3404
No functional change.
This commit is contained in:
committed by
Stéphane Nicolet
parent
ace9632c67
commit
ec42154ef2
@@ -110,7 +110,7 @@ namespace {
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// Loop through all pawns of the current color and score each pawn
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while (b) {
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s = pop_lsb(&b);
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s = pop_lsb(b);
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assert(pos.piece_on(s) == make_piece(Us, PAWN));
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@@ -290,7 +290,7 @@ Score Entry::do_king_safety(const Position& pos) {
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if (pawns & attacks_bb<KING>(ksq))
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minPawnDist = 1;
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else while (pawns)
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minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
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minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns)));
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return shelter - make_score(0, 16 * minPawnDist);
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}
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