Use reference instead of pointer for pop_lsb() signature

This patch changes the pop_lsb() signature from Square pop_lsb(Bitboard*) to
Square pop_lsb(Bitboard&). This is more idomatic for C++ style signatures.

Passed a non-regression STC test:
LLR: 2.93 (-2.94,2.94) {-1.25,0.25}
Total: 21280 W: 1928 L: 1847 D: 17505
Ptnml(0-2): 71, 1427, 7558, 1518, 66
https://tests.stockfishchess.org/tests/view/6053a1e22433018de7a38e2f

We have verified that the generated binary is identical on gcc-10.

Closes https://github.com/official-stockfish/Stockfish/pull/3404

No functional change.
This commit is contained in:
Guy Vreuls
2021-03-13 17:40:07 +01:00
committed by Stéphane Nicolet
parent ace9632c67
commit ec42154ef2
8 changed files with 33 additions and 33 deletions

View File

@@ -110,7 +110,7 @@ namespace {
// Loop through all pawns of the current color and score each pawn
while (b) {
s = pop_lsb(&b);
s = pop_lsb(b);
assert(pos.piece_on(s) == make_piece(Us, PAWN));
@@ -290,7 +290,7 @@ Score Entry::do_king_safety(const Position& pos) {
if (pawns & attacks_bb<KING>(ksq))
minPawnDist = 1;
else while (pawns)
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(&pawns)));
minPawnDist = std::min(minPawnDist, distance(ksq, pop_lsb(pawns)));
return shelter - make_score(0, 16 * minPawnDist);
}