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Remove "Last seconds noise" filtering UCI option
This feature makes sense during development, but It doesn't seem to make sense for normal users. Also fix a possible race where the GUI adjudicates the game a fraction of second before the engine sets looseOnTime flag so that it will bogusly waits until it ran out of time at the beginning of the next new game. The fix is to always reset looseOnTime at the beginning of a new game. Race condition spotted by Tord. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -119,9 +119,6 @@ namespace {
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o["Full Depth Moves (PV nodes)"] = Option(14, 1, 100);
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o["Full Depth Moves (non-PV nodes)"] = Option(3, 1, 100);
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o["Threat Depth"] = Option(5, 0, 100);
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o["LSN filtering"] = Option(true);
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o["LSN Time Margin (sec)"] = Option(4, 1, 10);
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o["LSN Value Margin"] = Option(200, 100, 600);
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o["Randomness"] = Option(0, 0, 10);
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o["Minimum Split Depth"] = Option(4, 4, 7);
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o["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
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