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Merge futility pruning from Glaurung 2.2
It seems much more powerful then previous one. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -166,7 +166,7 @@ namespace {
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// nodes, and at pre-frontier nodes
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Value FutilityMargin0 = Value(0x80);
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Value FutilityMargin1 = Value(0x100);
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Value FutilityMargin2 = Value(0x300);
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Value FutilityMargin2 = Value(0x200);
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// Razoring
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Depth RazorDepth = 4*OnePly;
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@@ -1308,18 +1308,18 @@ namespace {
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&& !moveIsCapture
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&& !move_promotion(move))
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{
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// History pruning. See ok_to_prune() definition.
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// History pruning. See ok_to_prune() definition
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if ( moveCount >= 2 + int(depth)
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth))
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continue;
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// Value based pruning.
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if (depth < 3 * OnePly && approximateEval < beta)
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// Value based pruning
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if (depth < 6 * OnePly && approximateEval < beta)
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{
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if (futilityValue == VALUE_NONE)
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futilityValue = evaluate(pos, ei, threadID)
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+ (depth < 2 * OnePly ? FutilityMargin1 : FutilityMargin2);
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+ (depth < 2 * OnePly ? FutilityMargin1
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: FutilityMargin2 + (depth - 2*OnePly) * 32);
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if (futilityValue < beta)
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{
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if (futilityValue > bestValue)
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