Changes identified in RENAME/REFORMATTING thread (#1861)

I've gone through the RENAME/REFORMATTING thread and changed everything I could find, plus a few more. With this, let's close the previous issue and open another.

No functional change.
This commit is contained in:
protonspring
2018-12-11 05:47:56 -07:00
committed by Marco Costalba
parent e8ffca3eb4
commit e917bd59b1
11 changed files with 38 additions and 38 deletions

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@@ -88,7 +88,7 @@ Michael Chaly (Vizvezdenec)
Michel Van den Bergh (vdbergh) Michel Van den Bergh (vdbergh)
Miguel Lahoz (miguel-l) Miguel Lahoz (miguel-l)
Mikael Bäckman (mbootsector) Mikael Bäckman (mbootsector)
Mike Whiteley (protonspring) Michael Whiteley (protonspring)
Miroslav Fontán (Hexik) Miroslav Fontán (Hexik)
Moez Jellouli (MJZ1977) Moez Jellouli (MJZ1977)
Mohammed Li (tthsqe12) Mohammed Li (tthsqe12)

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@@ -381,7 +381,7 @@ namespace {
{ {
File kf = file_of(pos.square<KING>(Us)); File kf = file_of(pos.square<KING>(Us));
if ((kf < FILE_E) == (file_of(s) < kf)) if ((kf < FILE_E) == (file_of(s) < kf))
score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.can_castle(Us)); score -= (TrappedRook - make_score(mob * 22, 0)) * (1 + !pos.castling_rights(Us));
} }
} }
@@ -512,7 +512,7 @@ namespace {
Score score = SCORE_ZERO; Score score = SCORE_ZERO;
// Non-pawn enemies // Non-pawn enemies
nonPawnEnemies = pos.pieces(Them) ^ pos.pieces(Them, PAWN); nonPawnEnemies = pos.pieces(Them) & ~pos.pieces(Them, PAWN);
// Squares strongly protected by the enemy, either because they defend the // Squares strongly protected by the enemy, either because they defend the
// square with a pawn, or because they defend the square twice and we don't. // square with a pawn, or because they defend the square twice and we don't.

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@@ -58,7 +58,7 @@ struct Entry {
Key key; Key key;
const EndgameBase<Value>* evaluationFunction; const EndgameBase<Value>* evaluationFunction;
const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each const EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsKs) // side (e.g. KPKP, KBPsK)
int16_t value; int16_t value;
uint8_t factor[COLOR_NB]; uint8_t factor[COLOR_NB];
Phase gamePhase; Phase gamePhase;

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@@ -278,7 +278,7 @@ namespace {
*moveList++ = make_move(ksq, pop_lsb(&b)); *moveList++ = make_move(ksq, pop_lsb(&b));
} }
if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) if (Type != CAPTURES && Type != EVASIONS && pos.castling_rights(Us))
{ {
if (pos.is_chess960()) if (pos.is_chess960())
{ {

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@@ -67,7 +67,7 @@ namespace {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE); constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH); constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
Bitboard b, neighbours, stoppers, doubled, supported, phalanx; Bitboard b, neighbours, stoppers, doubled, support, phalanx;
Bitboard lever, leverPush; Bitboard lever, leverPush;
Square s; Square s;
bool opposed, backward; bool opposed, backward;
@@ -102,7 +102,7 @@ namespace {
doubled = ourPawns & (s - Up); doubled = ourPawns & (s - Up);
neighbours = ourPawns & adjacent_files_bb(f); neighbours = ourPawns & adjacent_files_bb(f);
phalanx = neighbours & rank_bb(s); phalanx = neighbours & rank_bb(s);
supported = neighbours & rank_bb(s - Up); support = neighbours & rank_bb(s - Up);
// A pawn is backward when it is behind all pawns of the same color // A pawn is backward when it is behind all pawns of the same color
// on the adjacent files and cannot be safely advanced. // on the adjacent files and cannot be safely advanced.
@@ -114,22 +114,22 @@ namespace {
// which could become passed after one or two pawn pushes when are // which could become passed after one or two pawn pushes when are
// not attacked more times than defended. // not attacked more times than defended.
if ( !(stoppers ^ lever ^ leverPush) if ( !(stoppers ^ lever ^ leverPush)
&& popcount(supported) >= popcount(lever) - 1 && popcount(support) >= popcount(lever) - 1
&& popcount(phalanx) >= popcount(leverPush)) && popcount(phalanx) >= popcount(leverPush))
e->passedPawns[Us] |= s; e->passedPawns[Us] |= s;
else if ( stoppers == SquareBB[s + Up] else if ( stoppers == SquareBB[s + Up]
&& relative_rank(Us, s) >= RANK_5) && relative_rank(Us, s) >= RANK_5)
{ {
b = shift<Up>(supported) & ~theirPawns; b = shift<Up>(support) & ~theirPawns;
while (b) while (b)
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)])) if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
e->passedPawns[Us] |= s; e->passedPawns[Us] |= s;
} }
// Score this pawn // Score this pawn
if (supported | phalanx) if (support | phalanx)
score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)]; score += Connected[opposed][bool(phalanx)][popcount(support)][relative_rank(Us, s)];
else if (!neighbours) else if (!neighbours)
score -= Isolated, e->weakUnopposed[Us] += !opposed; score -= Isolated, e->weakUnopposed[Us] += !opposed;
@@ -137,7 +137,7 @@ namespace {
else if (backward) else if (backward)
score -= Backward, e->weakUnopposed[Us] += !opposed; score -= Backward, e->weakUnopposed[Us] += !opposed;
if (doubled && !supported) if (doubled && !support)
score -= Doubled; score -= Doubled;
} }
@@ -214,10 +214,10 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) {
for (File f = File(center - 1); f <= File(center + 1); ++f) for (File f = File(center - 1); f <= File(center + 1); ++f)
{ {
b = ourPawns & file_bb(f); b = ourPawns & file_bb(f);
int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0; Rank ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
b = theirPawns & file_bb(f); b = theirPawns & file_bb(f);
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0; Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int d = std::min(f, ~f); int d = std::min(f, ~f);
safety += ShelterStrength[d][ourRank]; safety += ShelterStrength[d][ourRank];
@@ -237,7 +237,7 @@ Score Entry::do_king_safety(const Position& pos) {
Square ksq = pos.square<KING>(Us); Square ksq = pos.square<KING>(Us);
kingSquares[Us] = ksq; kingSquares[Us] = ksq;
castlingRights[Us] = pos.can_castle(Us); castlingRights[Us] = pos.castling_rights(Us);
int minKingPawnDistance = 0; int minKingPawnDistance = 0;
Bitboard pawns = pos.pieces(Us, PAWN); Bitboard pawns = pos.pieces(Us, PAWN);

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@@ -51,7 +51,7 @@ struct Entry {
template<Color Us> template<Color Us>
Score king_safety(const Position& pos) { Score king_safety(const Position& pos) {
return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.can_castle(Us) return kingSquares[Us] == pos.square<KING>(Us) && castlingRights[Us] == pos.castling_rights(Us)
? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos)); ? kingSafety[Us] : (kingSafety[Us] = do_king_safety<Us>(pos));
} }

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@@ -476,7 +476,7 @@ const string Position::fen() const {
if (can_castle(BLACK_OOO)) if (can_castle(BLACK_OOO))
ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK | QUEEN_SIDE))) : 'q'); ss << (chess960 ? char('a' + file_of(castling_rook_square(BLACK | QUEEN_SIDE))) : 'q');
if (!can_castle(WHITE) && !can_castle(BLACK)) if (!can_castle(ANY_CASTLING))
ss << '-'; ss << '-';
ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::square(ep_square()) + " ") ss << (ep_square() == SQ_NONE ? " - " : " " + UCI::square(ep_square()) + " ")

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@@ -97,8 +97,8 @@ public:
template<PieceType Pt> Square square(Color c) const; template<PieceType Pt> Square square(Color c) const;
// Castling // Castling
int can_castle(Color c) const; int castling_rights(Color c) const;
int can_castle(CastlingRight cr) const; bool can_castle(CastlingRight cr) const;
bool castling_impeded(CastlingRight cr) const; bool castling_impeded(CastlingRight cr) const;
Square castling_rook_square(CastlingRight cr) const; Square castling_rook_square(CastlingRight cr) const;
@@ -260,11 +260,11 @@ inline Square Position::ep_square() const {
return st->epSquare; return st->epSquare;
} }
inline int Position::can_castle(CastlingRight cr) const { inline bool Position::can_castle(CastlingRight cr) const {
return st->castlingRights & cr; return st->castlingRights & cr;
} }
inline int Position::can_castle(Color c) const { inline int Position::castling_rights(Color c) const {
return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c)); return st->castlingRights & ((WHITE_OO | WHITE_OOO) << (2 * c));
} }

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@@ -826,8 +826,8 @@ namespace {
&& depth >= 5 * ONE_PLY && depth >= 5 * ONE_PLY
&& abs(beta) < VALUE_MATE_IN_MAX_PLY) && abs(beta) < VALUE_MATE_IN_MAX_PLY)
{ {
Value rbeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE); Value raisedBeta = std::min(beta + 216 - 48 * improving, VALUE_INFINITE);
MovePicker mp(pos, ttMove, rbeta - ss->staticEval, &thisThread->captureHistory); MovePicker mp(pos, ttMove, raisedBeta - ss->staticEval, &thisThread->captureHistory);
int probCutCount = 0; int probCutCount = 0;
while ( (move = mp.next_move()) != MOVE_NONE while ( (move = mp.next_move()) != MOVE_NONE
@@ -844,15 +844,15 @@ namespace {
pos.do_move(move, st); pos.do_move(move, st);
// Perform a preliminary qsearch to verify that the move holds // Perform a preliminary qsearch to verify that the move holds
value = -qsearch<NonPV>(pos, ss+1, -rbeta, -rbeta+1); value = -qsearch<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1);
// If the qsearch held perform the regular search // If the qsearch held perform the regular search
if (value >= rbeta) if (value >= raisedBeta)
value = -search<NonPV>(pos, ss+1, -rbeta, -rbeta+1, depth - 4 * ONE_PLY, !cutNode); value = -search<NonPV>(pos, ss+1, -raisedBeta, -raisedBeta+1, depth - 4 * ONE_PLY, !cutNode);
pos.undo_move(move); pos.undo_move(move);
if (value >= rbeta) if (value >= raisedBeta)
return value; return value;
} }
} }
@@ -928,18 +928,18 @@ moves_loop: // When in check, search starts from here
if ( depth >= 8 * ONE_PLY if ( depth >= 8 * ONE_PLY
&& move == ttMove && move == ttMove
&& !rootNode && !rootNode
&& !excludedMove // Recursive singular search is not allowed && !excludedMove // Avoid recursive singular search
&& ttValue != VALUE_NONE && ttValue != VALUE_NONE
&& (tte->bound() & BOUND_LOWER) && (tte->bound() & BOUND_LOWER)
&& tte->depth() >= depth - 3 * ONE_PLY && tte->depth() >= depth - 3 * ONE_PLY
&& pos.legal(move)) && pos.legal(move))
{ {
Value rBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE); Value reducedBeta = std::max(ttValue - 2 * depth / ONE_PLY, -VALUE_MATE);
ss->excludedMove = move; ss->excludedMove = move;
value = search<NonPV>(pos, ss, rBeta - 1, rBeta, depth / 2, cutNode); value = search<NonPV>(pos, ss, reducedBeta - 1, reducedBeta, depth / 2, cutNode);
ss->excludedMove = MOVE_NONE; ss->excludedMove = MOVE_NONE;
if (value < rBeta) if (value < reducedBeta)
extension = ONE_PLY; extension = ONE_PLY;
} }
else if ( givesCheck // Check extension (~2 Elo) else if ( givesCheck // Check extension (~2 Elo)
@@ -1186,9 +1186,9 @@ moves_loop: // When in check, search starts from here
update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY)); update_capture_stats(pos, bestMove, capturesSearched, captureCount, stat_bonus(depth + ONE_PLY));
// Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted // Extra penalty for a quiet TT or main killer move in previous ply when it gets refuted
if ( (ss-1)->moveCount == 1 if ( (ss-1)->moveCount == 1
|| ((ss-1)->currentMove == (ss-1)->killers[0] && (ss-1)->killers[0])) || ((ss-1)->currentMove == (ss-1)->killers[0] && (ss-1)->killers[0]))
if (!pos.captured_piece()) if (!pos.captured_piece())
update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY)); update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + ONE_PLY));
} }

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@@ -1107,10 +1107,10 @@ void* mapped(TBTable<Type>& e, const Position& pos) {
static Mutex mutex; static Mutex mutex;
// Use 'aquire' to avoid a thread reads 'ready' == true while another is // Use 'acquire' to avoid a thread reading 'ready' == true while
// still working, this could happen due to compiler reordering. // another is still working. (compiler reordering may cause this).
if (e.ready.load(std::memory_order_acquire)) if (e.ready.load(std::memory_order_acquire))
return e.baseAddress; // Could be nullptr if file does not exsist return e.baseAddress; // Could be nullptr if file does not exist
std::unique_lock<Mutex> lk(mutex); std::unique_lock<Mutex> lk(mutex);

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@@ -118,7 +118,7 @@ void Thread::idle_loop() {
} }
/// ThreadPool::set() creates/destroys threads to match the requested number. /// ThreadPool::set() creates/destroys threads to match the requested number.
/// Created and launched threads will go immediately to sleep in idle_loop. /// Created and launched threads will immediately go to sleep in idle_loop.
/// Upon resizing, threads are recreated to allow for binding if necessary. /// Upon resizing, threads are recreated to allow for binding if necessary.
void ThreadPool::set(size_t requested) { void ThreadPool::set(size_t requested) {