Changes identified in RENAME/REFORMATTING thread (#1861)

I've gone through the RENAME/REFORMATTING thread and changed everything I could find, plus a few more. With this, let's close the previous issue and open another.

No functional change.
This commit is contained in:
protonspring
2018-12-11 05:47:56 -07:00
committed by Marco Costalba
parent e8ffca3eb4
commit e917bd59b1
11 changed files with 38 additions and 38 deletions

View File

@@ -67,7 +67,7 @@ namespace {
constexpr Color Them = (Us == WHITE ? BLACK : WHITE);
constexpr Direction Up = (Us == WHITE ? NORTH : SOUTH);
Bitboard b, neighbours, stoppers, doubled, supported, phalanx;
Bitboard b, neighbours, stoppers, doubled, support, phalanx;
Bitboard lever, leverPush;
Square s;
bool opposed, backward;
@@ -102,7 +102,7 @@ namespace {
doubled = ourPawns & (s - Up);
neighbours = ourPawns & adjacent_files_bb(f);
phalanx = neighbours & rank_bb(s);
supported = neighbours & rank_bb(s - Up);
support = neighbours & rank_bb(s - Up);
// A pawn is backward when it is behind all pawns of the same color
// on the adjacent files and cannot be safely advanced.
@@ -114,22 +114,22 @@ namespace {
// which could become passed after one or two pawn pushes when are
// not attacked more times than defended.
if ( !(stoppers ^ lever ^ leverPush)
&& popcount(supported) >= popcount(lever) - 1
&& popcount(support) >= popcount(lever) - 1
&& popcount(phalanx) >= popcount(leverPush))
e->passedPawns[Us] |= s;
else if ( stoppers == SquareBB[s + Up]
&& relative_rank(Us, s) >= RANK_5)
{
b = shift<Up>(supported) & ~theirPawns;
b = shift<Up>(support) & ~theirPawns;
while (b)
if (!more_than_one(theirPawns & PawnAttacks[Us][pop_lsb(&b)]))
e->passedPawns[Us] |= s;
}
// Score this pawn
if (supported | phalanx)
score += Connected[opposed][bool(phalanx)][popcount(supported)][relative_rank(Us, s)];
if (support | phalanx)
score += Connected[opposed][bool(phalanx)][popcount(support)][relative_rank(Us, s)];
else if (!neighbours)
score -= Isolated, e->weakUnopposed[Us] += !opposed;
@@ -137,7 +137,7 @@ namespace {
else if (backward)
score -= Backward, e->weakUnopposed[Us] += !opposed;
if (doubled && !supported)
if (doubled && !support)
score -= Doubled;
}
@@ -214,10 +214,10 @@ Value Entry::evaluate_shelter(const Position& pos, Square ksq) {
for (File f = File(center - 1); f <= File(center + 1); ++f)
{
b = ourPawns & file_bb(f);
int ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : 0;
Rank ourRank = b ? relative_rank(Us, backmost_sq(Us, b)) : RANK_1;
b = theirPawns & file_bb(f);
int theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : 0;
Rank theirRank = b ? relative_rank(Us, frontmost_sq(Them, b)) : RANK_1;
int d = std::min(f, ~f);
safety += ShelterStrength[d][ourRank];
@@ -237,7 +237,7 @@ Score Entry::do_king_safety(const Position& pos) {
Square ksq = pos.square<KING>(Us);
kingSquares[Us] = ksq;
castlingRights[Us] = pos.can_castle(Us);
castlingRights[Us] = pos.castling_rights(Us);
int minKingPawnDistance = 0;
Bitboard pawns = pos.pieces(Us, PAWN);