Time management: move faster if PV is stable

Move faster but compensate by allocating more
time when the best move changes.

Passed short TC at 15+0.05
LLR: 2.93 (-2.94,2.94)
Total: 13895 W: 3030 L: 2882 D: 798

Long TC at 60+0.05
LLR: 2.96 (-2.94,2.94)
Total: 9266 W: 1777 L: 1624 D: 5865

At time increment 30+0.5
LLR: 2.96 (-2.94,2.94)
Total: 6703 W: 1238 L: 1134 D: 4331

And at fixed game number, longer TC 120+0.05
ELO: 5.17 +-2.8 (95%) LOS: 100.0%
Total: 19306 W: 3378 L: 3091 D: 12837

bench: 4728533
This commit is contained in:
Uri Blass
2013-08-24 19:29:44 +03:00
committed by Marco Costalba
parent 6e6c5b6103
commit e6482b7d97
4 changed files with 12 additions and 12 deletions

View File

@@ -76,10 +76,9 @@ namespace {
}
void TimeManager::pv_instability(int curChanges, int prevChanges) {
void TimeManager::pv_instability(float bestMoveChanges) {
unstablePVExtraTime = curChanges * (optimumSearchTime / 2)
+ prevChanges * (optimumSearchTime / 3);
unstablePVExtraTime = int(bestMoveChanges * optimumSearchTime);
}