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Rename constants to use *_NONE scheme
To be uniform across the sources. As a nice side effect I quickly spotted a couple of needed renames: captured_piece() -> captured_piece_type() st->capture -> st->capturedType Proposed by Ralph and done with QtCreator No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -78,12 +78,12 @@ struct CheckInfo {
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/// Castle rights, encoded as bit fields
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enum CastleRights {
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NO_CASTLES = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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CASTLES_NONE = 0,
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WHITE_OO = 1,
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BLACK_OO = 2,
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WHITE_OOO = 4,
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BLACK_OOO = 8,
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ALL_CASTLES = 15
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};
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/// Game phase
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@@ -105,7 +105,7 @@ struct StateInfo {
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Score value;
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Value npMaterial[2];
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PieceType capture;
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PieceType capturedType;
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Key key;
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Bitboard checkersBB;
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StateInfo* previous;
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@@ -227,7 +227,7 @@ public:
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bool move_attacks_square(Move m, Square s) const;
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// Piece captured with previous moves
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PieceType captured_piece() const;
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PieceType captured_piece_type() const;
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// Information about pawns
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bool pawn_is_passed(Color c, Square s) const;
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@@ -369,7 +369,7 @@ inline PieceType Position::type_of_piece_on(Square s) const {
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}
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inline bool Position::square_is_empty(Square s) const {
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return piece_on(s) == NO_PIECE;
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return piece_on(s) == PIECE_NONE;
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}
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inline bool Position::square_is_occupied(Square s) const {
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@@ -570,8 +570,8 @@ inline bool Position::move_is_capture_or_promotion(Move m) const {
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return (m & (0x1F << 12)) ? !move_is_castle(m) : !square_is_empty(move_to(m));
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}
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inline PieceType Position::captured_piece() const {
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return st->capture;
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inline PieceType Position::captured_piece_type() const {
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return st->capturedType;
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}
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inline int Position::thread() const {
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