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https://github.com/HChaZZY/Stockfish.git
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Rename Position::list
Use Position::square and Position::squares instead.
This allow us to remove king_square(), simplify
endgames and to have more naming uniformity.
Moreover, this is a prerequisite step in case
in the future we decide to retire piece lists
altoghter and use pop_lsb() to loop across
pieces and serialize the moves. In this way
we just need to change definition of Position::square
to something like:
template<PieceType Pt> inline
Square Position::square(Color c) const {
return lsb(byColorBB[c]);
}
No functional change.
This commit is contained in:
@@ -89,7 +89,7 @@ PieceType min_attacker<KING>(const Bitboard*, const Square&, const Bitboard&, Bi
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CheckInfo::CheckInfo(const Position& pos) {
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Color them = ~pos.side_to_move();
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ksq = pos.king_square(them);
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ksq = pos.square<KING>(them);
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pinned = pos.pinned_pieces(pos.side_to_move());
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dcCandidates = pos.discovered_check_candidates();
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@@ -315,7 +315,7 @@ void Position::set(const string& fenStr, bool isChess960, Thread* th) {
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void Position::set_castling_right(Color c, Square rfrom) {
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Square kfrom = king_square(c);
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Square kfrom = square<KING>(c);
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CastlingSide cs = kfrom < rfrom ? KING_SIDE : QUEEN_SIDE;
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CastlingRight cr = (c | cs);
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@@ -348,7 +348,7 @@ void Position::set_state(StateInfo* si) const {
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si->nonPawnMaterial[WHITE] = si->nonPawnMaterial[BLACK] = VALUE_ZERO;
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si->psq = SCORE_ZERO;
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si->checkersBB = attackers_to(king_square(sideToMove)) & pieces(~sideToMove);
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si->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
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for (Bitboard b = pieces(); b; )
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{
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@@ -456,7 +456,7 @@ Phase Position::game_phase() const {
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Bitboard Position::check_blockers(Color c, Color kingColor) const {
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Bitboard b, pinners, result = 0;
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Square ksq = king_square(kingColor);
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Square ksq = square<KING>(kingColor);
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// Pinners are sliders that give check when a pinned piece is removed
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pinners = ( (pieces( ROOK, QUEEN) & PseudoAttacks[ROOK ][ksq])
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@@ -498,14 +498,14 @@ bool Position::legal(Move m, Bitboard pinned) const {
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Square from = from_sq(m);
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assert(color_of(moved_piece(m)) == us);
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assert(piece_on(king_square(us)) == make_piece(us, KING));
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assert(piece_on(square<KING>(us)) == make_piece(us, KING));
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// En passant captures are a tricky special case. Because they are rather
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// uncommon, we do it simply by testing whether the king is attacked after
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// the move is made.
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if (type_of(m) == ENPASSANT)
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{
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Square ksq = king_square(us);
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Square ksq = square<KING>(us);
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Square to = to_sq(m);
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Square capsq = to - pawn_push(us);
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Bitboard occupied = (pieces() ^ from ^ capsq) | to;
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@@ -529,7 +529,7 @@ bool Position::legal(Move m, Bitboard pinned) const {
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// is moving along the ray towards or away from the king.
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return !pinned
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|| !(pinned & from)
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|| aligned(from, to_sq(m), king_square(us));
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|| aligned(from, to_sq(m), square<KING>(us));
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}
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@@ -592,7 +592,7 @@ bool Position::pseudo_legal(const Move m) const {
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return false;
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// Our move must be a blocking evasion or a capture of the checking piece
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if (!((between_bb(lsb(checkers()), king_square(us)) | checkers()) & to))
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if (!((between_bb(lsb(checkers()), square<KING>(us)) | checkers()) & to))
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return false;
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}
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// In case of king moves under check we have to remove king so as to catch
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@@ -826,7 +826,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
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st->key = k;
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// Calculate checkers bitboard (if move gives check)
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st->checkersBB = givesCheck ? attackers_to(king_square(them)) & pieces(us) : 0;
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st->checkersBB = givesCheck ? attackers_to(square<KING>(them)) & pieces(us) : 0;
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sideToMove = ~sideToMove;
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@@ -1133,8 +1133,8 @@ bool Position::pos_is_ok(int* failedStep) const {
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if (step == Default)
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if ( (sideToMove != WHITE && sideToMove != BLACK)
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|| piece_on(king_square(WHITE)) != W_KING
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|| piece_on(king_square(BLACK)) != B_KING
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|| piece_on(square<KING>(WHITE)) != W_KING
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|| piece_on(square<KING>(BLACK)) != B_KING
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|| ( ep_square() != SQ_NONE
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&& relative_rank(sideToMove, ep_square()) != RANK_6))
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return false;
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@@ -1142,7 +1142,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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if (step == King)
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if ( std::count(board, board + SQUARE_NB, W_KING) != 1
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|| std::count(board, board + SQUARE_NB, B_KING) != 1
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|| attackers_to(king_square(~sideToMove)) & pieces(sideToMove))
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|| attackers_to(square<KING>(~sideToMove)) & pieces(sideToMove))
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return false;
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if (step == Bitboards)
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@@ -1187,7 +1187,7 @@ bool Position::pos_is_ok(int* failedStep) const {
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if ( piece_on(castlingRookSquare[c | s]) != make_piece(c, ROOK)
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|| castlingRightsMask[castlingRookSquare[c | s]] != (c | s)
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||(castlingRightsMask[king_square(c)] & (c | s)) != (c | s))
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||(castlingRightsMask[square<KING>(c)] & (c | s)) != (c | s))
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return false;
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}
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}
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