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Shrink castlePath[] and castleRookSquare[] sizes
Shrinking from [16] to [2][2] is able to speedup perft of start position of almost 5% ! No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -113,8 +113,8 @@ public:
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// Castling
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bool can_castle(CastleRight f) const;
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bool can_castle(Color c) const;
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bool castle_impeded(CastleRight f) const;
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Square castle_rook_square(CastleRight f) const;
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bool castle_impeded(Color c, CastlingSide s) const;
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Square castle_rook_square(Color c, CastlingSide s) const;
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// Checking
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bool in_check() const;
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@@ -213,9 +213,9 @@ private:
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int index[64]; // [square]
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// Other info
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[16]; // [castleRight]
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Bitboard castlePath[16]; // [castleRight]
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[2][2]; // [color][side]
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Bitboard castlePath[2][2]; // [color][side]
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StateInfo startState;
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int64_t nodes;
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int startPosPly;
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@@ -305,12 +305,12 @@ inline bool Position::can_castle(Color c) const {
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return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
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}
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inline bool Position::castle_impeded(CastleRight f) const {
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return byTypeBB[ALL_PIECES] & castlePath[f];
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inline bool Position::castle_impeded(Color c, CastlingSide s) const {
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return byTypeBB[ALL_PIECES] & castlePath[c][s];
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}
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inline Square Position::castle_rook_square(CastleRight f) const {
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return castleRookSquare[f];
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inline Square Position::castle_rook_square(Color c, CastlingSide s) const {
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return castleRookSquare[c][s];
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}
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template<PieceType Pt>
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