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Shrink castlePath[] and castleRookSquare[] sizes
Shrinking from [16] to [2][2] is able to speedup perft of start position of almost 5% ! No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -32,27 +32,22 @@
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(*mlist++).move = make_move(to - (d), to); }
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namespace {
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enum CastlingSide { KING_SIDE, QUEEN_SIDE };
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template<CastlingSide Side, bool OnlyChecks>
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MoveStack* generate_castle(const Position& pos, MoveStack* mlist, Color us) {
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const CastleRight CR[] = { Side ? WHITE_OOO : WHITE_OO,
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Side ? BLACK_OOO : BLACK_OO };
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CastleRight cr = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
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if (pos.castle_impeded(CR[us]) || !pos.can_castle(CR[us]))
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if (pos.castle_impeded(us, Side) || !pos.can_castle(cr))
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return mlist;
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// After castling, the rook and king final positions are the same in Chess960
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// as they would be in standard chess.
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Square kfrom = pos.king_square(us);
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Square rfrom = pos.castle_rook_square(CR[us]);
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Square kto = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
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Square rfrom = pos.castle_rook_square(us, Side);
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Bitboard enemies = pos.pieces(~us);
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assert(!pos.in_check());
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assert(pos.piece_on(kfrom) == make_piece(us, KING));
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assert(pos.piece_on(rfrom) == make_piece(us, ROOK));
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for (Square s = std::min(kfrom, kto), e = std::max(kfrom, kto); s <= e; s++)
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if ( s != kfrom // We are not in check
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