Rename pieces_of_color() in pieces()

To be uniform with other overloads.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2011-06-28 15:36:39 +02:00
parent 01a191936e
commit e5077dc11e
5 changed files with 30 additions and 30 deletions

View File

@@ -157,7 +157,7 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
Bitboard target;
if (Type == MV_CAPTURE || Type == MV_NON_EVASION)
target = pos.pieces_of_color(opposite_color(us));
target = pos.pieces(opposite_color(us));
else if (Type == MV_NON_CAPTURE)
target = pos.empty_squares();
else
@@ -289,7 +289,7 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
} while (b);
// Generate evasions for king, capture and non capture moves
b = pos.attacks_from<KING>(ksq) & ~pos.pieces_of_color(us) & ~sliderAttacks;
b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
from = ksq;
SERIALIZE_MOVES(b);
@@ -411,7 +411,7 @@ namespace {
Bitboard b1, b2, dc1, dc2, pawnPushes, emptySquares;
Bitboard pawns = pos.pieces(PAWN, Us);
Bitboard pawnsOn7 = pawns & TRank7BB;
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces_of_color(Them));
Bitboard enemyPieces = (Type == MV_CAPTURE ? target : pos.pieces(Them));
// Pre-calculate pawn pushes before changing emptySquares definition
if (Type != MV_CAPTURE)
@@ -518,7 +518,7 @@ namespace {
// It is a bit complicated to correctly handle Chess960
for (s = Min(ksq, s1); s <= Max(ksq, s1); s++)
if ( (s != ksq && s != rsq && !pos.square_is_empty(s))
||(pos.attackers_to(s) & pos.pieces_of_color(them)))
||(pos.attackers_to(s) & pos.pieces(them)))
illegal = true;
for (s = Min(rsq, s2); s <= Max(rsq, s2); s++)