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Retire eval weights UCI options
There is really little that user can achieve (apart from a weakened engine) tweaking these parameters that are already tuned and have no immediate or visible effect. So better do not expose them to the user and avoid the typical "What is the best setup for my machine?" kind of question (by far the most common, by far the most useless). No functional change.
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@@ -60,15 +60,6 @@ void init(OptionsMap& o) {
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o["Book File"] << Option("book.bin");
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o["Best Book Move"] << Option(false);
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o["Contempt Factor"] << Option(0, -50, 50);
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o["Mobility (Midgame)"] << Option(100, 0, 200, on_eval);
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o["Mobility (Endgame)"] << Option(100, 0, 200, on_eval);
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o["Pawn Structure (Midgame)"] << Option(100, 0, 200, on_eval);
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o["Pawn Structure (Endgame)"] << Option(100, 0, 200, on_eval);
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o["Passed Pawns (Midgame)"] << Option(100, 0, 200, on_eval);
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o["Passed Pawns (Endgame)"] << Option(100, 0, 200, on_eval);
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o["Space"] << Option(100, 0, 200, on_eval);
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o["Aggressiveness"] << Option(100, 0, 200, on_eval);
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o["Cowardice"] << Option(100, 0, 200, on_eval);
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o["Min Split Depth"] << Option(0, 0, 12, on_threads);
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o["Threads"] << Option(1, 1, MAX_THREADS, on_threads);
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o["Hash"] << Option(32, 1, 16384, on_hash_size);
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