Do more aggressive pruning for some node types

This patch allows more aggressive futility/see based pruning for PV nodes with low delta and non-pv nodes.

Fixes some white space issues.

Passed STC
https://tests.stockfishchess.org/tests/view/61a5ed33d16c530b5dcc27cc
LLR: 2.95 (-2.94,2.94) <0.00,2.50>
Total: 182088 W: 47121 L: 46584 D: 88383
Ptnml(0-2): 551, 20687, 48037, 21212, 557

Passed LTC
https://tests.stockfishchess.org/tests/view/61a74dfdbd5c4360bcded0ac
LLR: 2.94 (-2.94,2.94) <0.50,3.00>
Total: 87136 W: 22494 L: 22103 D: 42539
Ptnml(0-2): 38, 8918, 25272, 9295, 45

closes https://github.com/official-stockfish/Stockfish/pull/3828
closes https://github.com/official-stockfish/Stockfish/pull/3829

bench 4332259
This commit is contained in:
Michael Chaly
2021-12-02 23:41:23 +03:00
committed by Joost VandeVondele
parent c9977aa0a8
commit e4b7403f12
3 changed files with 7 additions and 5 deletions

View File

@@ -515,7 +515,7 @@ int best_node(size_t idx) {
if (!fun1)
return -1;
// First call to GetLogicalProcessorInformationEx() to get returnLength.
// First call to GetLogicalProcessorInformationEx() to get returnLength.
// We expect the call to fail due to null buffer.
if (fun1(RelationAll, nullptr, &returnLength))
return -1;
@@ -589,13 +589,13 @@ void bindThisThread(size_t idx) {
if (!fun2 || !fun3)
return;
if (!fun4 || !fun5)
if (!fun4 || !fun5)
{
GROUP_AFFINITY affinity;
if (fun2(node, &affinity)) // GetNumaNodeProcessorMaskEx
fun3(GetCurrentThread(), &affinity, nullptr); // SetThreadGroupAffinity
}
else
}
else
{
// If a numa node has more than one processor group, we assume they are
// sized equal and we spread threads evenly across the groups.