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Additional renaming from DON
Assorted renaming and triviality. No functional change.
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@@ -98,6 +98,7 @@ const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
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/// bit 6-11: origin square (from 0 to 63)
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/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
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/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
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/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
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///
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/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
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/// any normal move destination square is always different from origin square
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@@ -260,12 +261,12 @@ inline Value mg_value(Score s) { return Value(((s + 0x8000) & ~0xffff) / 0x10000
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/// standard compliant, seems to work for Intel and MSVC.
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#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER))
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inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); }
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inline Value eg_value(Score s) { return Value(int16_t(s & 0xFFFF)); }
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#else
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inline Value eg_value(Score s) {
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return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u));
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return Value((int)(unsigned(s) & 0x7FFFU) - (int)(unsigned(s) & 0x8000U));
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}
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#endif
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@@ -295,7 +296,7 @@ ENABLE_OPERATORS_ON(Square)
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ENABLE_OPERATORS_ON(File)
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ENABLE_OPERATORS_ON(Rank)
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/// Added operators for adding integers to a Value
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/// Additional operators to add integers to a Value
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inline Value operator+(Value v, int i) { return Value(int(v) + i); }
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inline Value operator-(Value v, int i) { return Value(int(v) - i); }
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