Rename piece_attacks_from() in attacks_from()

It is in line with attackers_to() and is shorter and
piece is already redundant because is passed as template
parameter anyway.

Integrate also pawn_attacks_from() in the attacks_from()
family so to have an uniform attack info API.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-09-20 14:23:46 +01:00
parent dd80b9abaf
commit e4277c06bf
7 changed files with 82 additions and 86 deletions

View File

@@ -196,9 +196,9 @@ public:
// Information about attacks to or from a given square
Bitboard attackers_to(Square s) const;
Bitboard piece_attacks_from(Piece p, Square s) const;
Bitboard pawn_attacks_from(Square s, Color c) const;
template<PieceType> Bitboard piece_attacks_from(Square s) const;
Bitboard attacks_from(Piece p, Square s) const;
template<PieceType> Bitboard attacks_from(Square s) const;
template<PieceType> Bitboard attacks_from(Square s, Color c) const;
// Properties of moves
bool pl_move_is_legal(Move m) const;
@@ -431,33 +431,29 @@ inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
}
inline Bitboard Position::pawn_attacks_from(Square s, Color c) const {
template<>
inline Bitboard Position::attacks_from<PAWN>(Square s, Color c) const {
return StepAttackBB[piece_of_color_and_type(c, PAWN)][s];
}
template<PieceType Piece> // Knight and King
inline Bitboard Position::piece_attacks_from(Square s) const {
template<PieceType Piece> // Knight and King and white pawns
inline Bitboard Position::attacks_from(Square s) const {
return StepAttackBB[Piece][s];
}
template<>
inline Bitboard Position::piece_attacks_from<PAWN>(Square s) const {
return StepAttackBB[WP][s] | StepAttackBB[BP][s];
}
template<>
inline Bitboard Position::piece_attacks_from<BISHOP>(Square s) const {
inline Bitboard Position::attacks_from<BISHOP>(Square s) const {
return bishop_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::piece_attacks_from<ROOK>(Square s) const {
inline Bitboard Position::attacks_from<ROOK>(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
template<>
inline Bitboard Position::piece_attacks_from<QUEEN>(Square s) const {
return piece_attacks_from<ROOK>(s) | piece_attacks_from<BISHOP>(s);
inline Bitboard Position::attacks_from<QUEEN>(Square s) const {
return attacks_from<ROOK>(s) | attacks_from<BISHOP>(s);
}
inline Bitboard Position::checkers() const {