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Further simplify KingDanger init
And remove a tale whitespace while there. No functional change.
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@@ -553,7 +553,7 @@ namespace {
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b &= ~pos.pieces()
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b &= ~pos.pieces()
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& ~ei.attackedBy[Them][PAWN]
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& ~ei.attackedBy[Them][PAWN]
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& (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]);
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& (ei.attackedBy[Us][ALL_PIECES] | ~ei.attackedBy[Them][ALL_PIECES]);
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if (b)
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if (b)
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score += popcount<Full>(b) * PawnSafePush;
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score += popcount<Full>(b) * PawnSafePush;
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@@ -904,14 +904,14 @@ namespace Eval {
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void init() {
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void init() {
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const int MaxSlope = 87;
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const int MaxSlope = 8700;
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const int Peak = 12800;
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const int Peak = 1280000;
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int t = 0;
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int t = 0;
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for (int i = 0; i < 400; ++i)
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for (int i = 0; i < 400; ++i)
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{
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{
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t = std::min(Peak, std::min(i * i * 27 / 100, t + MaxSlope));
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t = std::min(Peak, std::min(i * i * 27, t + MaxSlope));
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KingDanger[i] = apply_weight(make_score(t / 10, 0), Weights[KingSafety]);
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KingDanger[i] = apply_weight(make_score(t / 1000, 0), Weights[KingSafety]);
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}
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}
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}
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}
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