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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 00:56:39 +08:00
Syntactic sugar to loop across pieces
Also add some comments to the new operator~(Piece). No functional change.
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@@ -109,10 +109,9 @@ void Position::init() {
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PRNG rng(1070372);
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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Zobrist::psq[make_piece(c, pt)][s] = rng.rand<Key>();
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for (Piece pc : Pieces)
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for (Square s = SQ_A1; s <= SQ_H8; ++s)
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Zobrist::psq[pc][s] = rng.rand<Key>();
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for (File f = FILE_A; f <= FILE_H; ++f)
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Zobrist::enpassant[f] = rng.rand<Key>();
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@@ -342,14 +341,14 @@ void Position::set_state(StateInfo* si) const {
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si->pawnKey ^= Zobrist::psq[piece_on(s)][s];
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}
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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for (int cnt = 0; cnt < pieceCount[make_piece(c, pt)]; ++cnt)
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si->materialKey ^= Zobrist::psq[make_piece(c, pt)][cnt];
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for (Piece pc : Pieces)
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{
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if (type_of(pc) != PAWN && type_of(pc) != KING)
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si->nonPawnMaterial[color_of(pc)] += pieceCount[pc] * PieceValue[MG][pc];
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = KNIGHT; pt <= QUEEN; ++pt)
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si->nonPawnMaterial[c] += pieceCount[make_piece(c, pt)] * PieceValue[MG][pt];
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for (int cnt = 0; cnt < pieceCount[pc]; ++cnt)
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si->materialKey ^= Zobrist::psq[pc][cnt];
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}
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}
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@@ -1136,18 +1135,15 @@ bool Position::pos_is_ok(int* failedStep) const {
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}
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if (step == Lists)
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for (Color c = WHITE; c <= BLACK; ++c)
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for (PieceType pt = PAWN; pt <= KING; ++pt)
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{
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Piece pc = make_piece(c, pt);
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for (Piece pc : Pieces)
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{
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if (pieceCount[pc] != popcount(pieces(color_of(pc), type_of(pc))))
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return false;
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if (pieceCount[pc] != popcount(pieces(c, pt)))
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for (int i = 0; i < pieceCount[pc]; ++i)
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if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
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return false;
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for (int i = 0; i < pieceCount[pc]; ++i)
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if (board[pieceList[pc][i]] != pc || index[pieceList[pc][i]] != i)
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return false;
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}
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}
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if (step == Castling)
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for (Color c = WHITE; c <= BLACK; ++c)
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