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https://github.com/HChaZZY/Stockfish.git
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Use self-describing constants instead of numbers
And remove now useless comments. No functional change.
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@@ -42,7 +42,7 @@ namespace {
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// attackedBy[color][piece type] is a bitboard representing all squares
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// attacked by a given color and piece type, attackedBy[color][0] contains
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// all squares attacked by the given color.
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Bitboard attackedBy[2][8];
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Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];
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// kingRing[color] is the zone around the king which is considered
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// by the king safety evaluation. This consists of the squares directly
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@@ -50,25 +50,25 @@ namespace {
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// squares two ranks in front of the king. For instance, if black's king
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// is on g8, kingRing[BLACK] is a bitboard containing the squares f8, h8,
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// f7, g7, h7, f6, g6 and h6.
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Bitboard kingRing[2];
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Bitboard kingRing[COLOR_NB];
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// kingAttackersCount[color] is the number of pieces of the given color
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// which attack a square in the kingRing of the enemy king.
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int kingAttackersCount[2];
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int kingAttackersCount[COLOR_NB];
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// kingAttackersWeight[color] is the sum of the "weight" of the pieces of the
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// given color which attack a square in the kingRing of the enemy king. The
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// weights of the individual piece types are given by the variables
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// QueenAttackWeight, RookAttackWeight, BishopAttackWeight and
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// KnightAttackWeight in evaluate.cpp
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int kingAttackersWeight[2];
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int kingAttackersWeight[COLOR_NB];
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// kingAdjacentZoneAttacksCount[color] is the number of attacks to squares
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// directly adjacent to the king of the given color. Pieces which attack
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// more than one square are counted multiple times. For instance, if black's
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// king is on g8 and there's a white knight on g5, this knight adds
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// 2 to kingAdjacentZoneAttacksCount[BLACK].
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int kingAdjacentZoneAttacksCount[2];
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int kingAdjacentZoneAttacksCount[COLOR_NB];
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};
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// Evaluation grain size, must be a power of 2
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@@ -114,7 +114,7 @@ namespace {
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// OutpostBonus[PieceType][Square] contains outpost bonuses of knights and
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// bishops, indexed by piece type and square (from white's point of view).
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const Value OutpostBonus[][64] = {
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const Value OutpostBonus[][SQUARE_NB] = {
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{
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// A B C D E F G H
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
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@@ -134,7 +134,7 @@ namespace {
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// ThreatBonus[attacking][attacked] contains threat bonuses according to
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// which piece type attacks which one.
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const Score ThreatBonus[][8] = {
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const Score ThreatBonus[][PIECE_TYPE_NB] = {
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{}, {},
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{ S(0, 0), S( 7, 39), S( 0, 0), S(24, 49), S(41,100), S(41,100) }, // KNIGHT
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{ S(0, 0), S( 7, 39), S(24, 49), S( 0, 0), S(41,100), S(41,100) }, // BISHOP
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@@ -221,11 +221,11 @@ namespace {
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// KingDangerTable[Color][attackUnits] contains the actual king danger
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// weighted scores, indexed by color and by a calculated integer number.
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Score KingDangerTable[2][128];
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Score KingDangerTable[COLOR_NB][128];
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// TracedTerms[Color][PieceType || TracedType] contains a breakdown of the
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// evaluation terms, used when tracing.
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Score TracedScores[2][16];
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Score TracedScores[COLOR_NB][16];
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std::stringstream TraceStream;
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enum TracedType {
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@@ -364,7 +364,7 @@ Value do_evaluate(const Position& pos, Value& margin) {
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assert(!pos.in_check());
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EvalInfo ei;
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Value margins[2];
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Value margins[COLOR_NB];
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Score score, mobilityWhite, mobilityBlack;
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// margins[] store the uncertainty estimation of position's evaluation
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