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Avoid using EmptySearchStack global
This reduces contention in SMP case and also cleanups the code a bit. No functional change Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -63,13 +63,18 @@ namespace {
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/// search captures, promotions and some checks) and about how important good
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/// move ordering is at the current node.
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MovePicker::MovePicker(const Position& p, bool pv, Move ttm,
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const SearchStack& ss, Depth d) : pos(p) {
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MovePicker::MovePicker(const Position& p, bool pv, Move ttm, Depth d, SearchStack* ss) : pos(p) {
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pvNode = pv;
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ttMove = ttm;
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mateKiller = (ss.mateKiller == ttm)? MOVE_NONE : ss.mateKiller;
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killer1 = ss.killers[0];
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killer2 = ss.killers[1];
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if (ss)
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{
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mateKiller = (ss->mateKiller == ttm)? MOVE_NONE : ss->mateKiller;
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killer1 = ss->killers[0];
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killer2 = ss->killers[1];
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} else
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mateKiller = killer1 = killer2 = MOVE_NONE;
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depth = d;
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movesPicked = 0;
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numOfMoves = 0;
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