Retire UCI_Chess960 option

We don't need that !

We can infere from starting fen string if we are in
a Chess960 game or not. And note that this is a per-position
property, not an application wide one.

A nice trick is to use a custom manipulator (that is an
enum actually) to keep using the handy operator<<() on the
move when sending to std::cout, yes, I have indulged a
bit here ;-)

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-08-22 14:55:52 +01:00
parent 7b721b3663
commit e17fa64aec
8 changed files with 43 additions and 32 deletions

View File

@@ -104,11 +104,11 @@ Move move_from_string(const Position& pos, const std::string& str) {
/// move_to_string() converts a move to a string in coordinate notation
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
/// Chess960 mode.
const std::string move_to_string(Move move) {
const std::string move_to_string(Move move, bool chess960) {
std::string str;
Square from = move_from(move);
@@ -120,14 +120,12 @@ const std::string move_to_string(Move move) {
str = "0000";
else
{
if (!Chess960)
{
if (move_is_short_castle(move))
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_short_castle(move) && !chess960)
return (from == SQ_E1 ? "e1g1" : "e8g8");
if (move_is_long_castle(move) && !chess960)
return (from == SQ_E1 ? "e1c1" : "e8c8");
if (move_is_long_castle(move))
return (from == SQ_E1 ? "e1c1" : "e8c8");
}
str = square_to_string(from) + square_to_string(to);
if (move_is_promotion(move))
str += piece_type_to_char(move_promotion_piece(move), false);
@@ -138,9 +136,10 @@ const std::string move_to_string(Move move) {
/// Overload the << operator, to make it easier to print moves.
std::ostream &operator << (std::ostream& os, Move m) {
std::ostream& operator << (std::ostream& os, Move m) {
return os << move_to_string(m);
bool chess960 = (os.iword(0) != 0); // See set960()
return os << move_to_string(m, chess960);
}