Use constants arguments where possible

No functional changes.
This commit is contained in:
homoSapiensSapiens
2013-08-16 09:57:16 +02:00
committed by Marco Costalba
parent 4f55ed14d3
commit e005270fb6
3 changed files with 18 additions and 18 deletions

View File

@@ -164,7 +164,7 @@ bool Thread::cutoff_occurred() const {
// which are busy searching the split point at the top of slaves split point
// stack (the "helpful master concept" in YBWC terminology).
bool Thread::is_available_to(Thread* master) const {
bool Thread::is_available_to(const Thread* master) const {
if (searching)
return false;
@@ -238,7 +238,7 @@ void ThreadPool::read_uci_options() {
// slave_available() tries to find an idle thread which is available as a slave
// for the thread 'master'.
Thread* ThreadPool::available_slave(Thread* master) const {
Thread* ThreadPool::available_slave(const Thread* master) const {
for (const_iterator it = begin(); it != end(); ++it)
if ((*it)->is_available_to(master))
@@ -258,7 +258,7 @@ Thread* ThreadPool::available_slave(Thread* master) const {
// search() then split() returns.
template <bool Fake>
void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bestValue,
void Thread::split(Position& pos, const Stack* ss, Value alpha, Value beta, Value* bestValue,
Move* bestMove, Depth depth, Move threatMove, int moveCount,
MovePicker* movePicker, int nodeType, bool cutNode) {
@@ -348,8 +348,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
}
// Explicit template instantiations
template void Thread::split<false>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
template void Thread::split< true>(Position&, Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
template void Thread::split<false>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
template void Thread::split< true>(Position&, const Stack*, Value, Value, Value*, Move*, Depth, Move, int, MovePicker*, int, bool);
// wait_for_think_finished() waits for main thread to go to sleep then returns