More consistent 'piece' variable naming

No functional change.
This commit is contained in:
Marco Costalba
2013-06-09 12:56:05 +02:00
parent db4cd89cb8
commit dd1855eb2f
2 changed files with 10 additions and 10 deletions

View File

@@ -747,17 +747,17 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
Color them = ~us;
Square from = from_sq(m);
Square to = to_sq(m);
Piece piece = piece_on(from);
PieceType pt = type_of(piece);
Piece pc = piece_on(from);
PieceType pt = type_of(pc);
PieceType capture = type_of(m) == ENPASSANT ? PAWN : type_of(piece_on(to));
assert(color_of(piece) == us);
assert(color_of(pc) == us);
assert(piece_on(to) == NO_PIECE || color_of(piece_on(to)) == them || type_of(m) == CASTLE);
assert(capture != KING);
if (type_of(m) == CASTLE)
{
assert(piece == make_piece(us, KING));
assert(pc == make_piece(us, KING));
bool kingSide = to > from;
Square rfrom = to; // Castle is encoded as "king captures friendly rook"
@@ -857,7 +857,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
byColorBB[us] ^= from_to_bb;
board[from] = NO_PIECE;
board[to] = piece;
board[to] = pc;
// Update piece lists, index[from] is not updated and becomes stale. This
// works as long as index[] is accessed just by known occupied squares.
@@ -920,7 +920,7 @@ void Position::do_move(Move m, StateInfo& newSt, const CheckInfo& ci, bool moveI
}
// Update incremental scores
st->psqScore += pieceSquareTable[piece][to] - pieceSquareTable[piece][from];
st->psqScore += pieceSquareTable[pc][to] - pieceSquareTable[pc][from];
// Set capture piece
st->capturedType = capture;