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https://github.com/HChaZZY/Stockfish.git
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Tidy up comments in thread.cpp
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -409,7 +409,8 @@ bool think(Position& pos, const SearchLimits& limits, Move searchMoves[]) {
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read_evaluation_uci_options(pos.side_to_move());
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Threads.read_uci_options();
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// If needed allocate pawn and material hash tables and adjust TT size
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// Allocate pawn and material hash tables if number of active threads
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// increased and set a new TT size if changed.
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Threads.init_hash_tables();
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TT.set_size(Options["Hash"].value<int>());
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@@ -2142,7 +2143,7 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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while (true)
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{
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// Slave threads can exit as soon as AllThreadsShouldExit raises,
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// Slave threads can exit as soon as allThreadsShouldExit flag raises,
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// master should exit as last one.
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if (allThreadsShouldExit)
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{
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@@ -2151,7 +2152,7 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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return;
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}
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// If we are not thinking, wait for a condition to be signaled
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// If we are not searching, wait for a condition to be signaled
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// instead of wasting CPU time polling for work.
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while ( threadID >= activeThreads
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|| threads[threadID].state == Thread::INITIALIZING
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@@ -2166,7 +2167,7 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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// Grab the lock to avoid races with Thread::wake_up()
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lock_grab(&threads[threadID].sleepLock);
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// If we are master and all slaves have finished do not go to sleep
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// If we are master and all slaves have finished don't go to sleep
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for (i = 0; sp && i < activeThreads && !sp->is_slave[i]; i++) {}
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allFinished = (i == activeThreads);
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@@ -2176,7 +2177,10 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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break;
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}
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// Do sleep here after retesting sleep conditions
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// Do sleep after retesting sleep conditions under lock protection, in
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// particular we need to avoid a deadlock in case a master thread has,
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// in the meanwhile, allocated us and sent the wake_up() call before we
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// had the chance to grab the lock.
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if (threadID >= activeThreads || threads[threadID].state == Thread::AVAILABLE)
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cond_wait(&threads[threadID].sleepCond, &threads[threadID].sleepLock);
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@@ -2191,7 +2195,6 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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threads[threadID].state = Thread::SEARCHING;
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// Copy split point position and search stack and call search()
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// with SplitPoint template parameter set to true.
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SearchStack ss[PLY_MAX_PLUS_2];
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SplitPoint* tsp = threads[threadID].splitPoint;
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Position pos(*tsp->pos, threadID);
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@@ -2227,14 +2230,10 @@ void ThreadsManager::idle_loop(int threadID, SplitPoint* sp) {
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if (allFinished)
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{
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// Because sp->slaves[] is reset under lock protection,
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// Because sp->is_slave[] is reset under lock protection,
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// be sure sp->lock has been released before to return.
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lock_grab(&(sp->lock));
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lock_release(&(sp->lock));
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// In helpful master concept a master can help only a sub-tree, and
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// because here is all finished is not possible master is booked.
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assert(threads[threadID].state == Thread::AVAILABLE);
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return;
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}
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}
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