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Tweak again futility margings
Lower margins near the leafs, higher at high depth. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -165,8 +165,8 @@ namespace {
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// Margins for futility pruning in the quiescence search, and at frontier
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// and near frontier nodes
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Value FutilityMarginQS = Value(0x80);
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Value FutilityMargins[6] = { Value(0x120), Value(0x220), Value(0x250),
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Value(0x280), Value(0x320), Value(0x360) };
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Value FutilityMargins[6] = { Value(0x100), Value(0x200), Value(0x250),
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Value(0x2A0), Value(0x340), Value(0x3A0) };
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// Razoring
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Depth RazorDepth = 4*OnePly;
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