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Prefer template to name decoration
This also allows faster code although bigger. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -196,11 +196,9 @@ public:
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Bitboard pawn_attacks(Color c, Square s) const;
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Bitboard white_pawn_attacks(Square s) const;
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Bitboard black_pawn_attacks(Square s) const;
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Bitboard knight_attacks(Square s) const;
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Bitboard bishop_attacks(Square s) const;
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Bitboard rook_attacks(Square s) const;
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Bitboard queen_attacks(Square s) const;
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Bitboard king_attacks(Square s) const;
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template<PieceType>
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Bitboard piece_attacks(Square s) const;
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// Bitboards for pinned pieces and discovered check candidates
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Bitboard discovered_check_candidates(Color c) const;
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@@ -370,10 +368,6 @@ private:
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};
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/// An array of member functions to dispatch attacks_square
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typedef Bitboard (Position::* Piece_attacks_fn)(Square s) const;
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extern const Piece_attacks_fn piece_attacks_fn[];
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////
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//// Inline functions
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////
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@@ -590,23 +584,28 @@ inline Bitboard Position::black_pawn_attacks(Square s) const {
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return pawn_attacks(BLACK, s);
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}
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inline Bitboard Position::knight_attacks(Square s) const {
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template<>
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inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
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return StepAttackBB[KNIGHT][s];
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}
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inline Bitboard Position::rook_attacks(Square s) const {
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return rook_attacks_bb(s, occupied_squares());
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}
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inline Bitboard Position::bishop_attacks(Square s) const {
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template<>
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inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
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return bishop_attacks_bb(s, occupied_squares());
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}
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inline Bitboard Position::queen_attacks(Square s) const {
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return rook_attacks(s) | bishop_attacks(s);
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template<>
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inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
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return rook_attacks_bb(s, occupied_squares());
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}
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inline Bitboard Position::king_attacks(Square s) const {
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template<>
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inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
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return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
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}
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template<>
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inline Bitboard Position::piece_attacks<KING>(Square s) const {
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return StepAttackBB[KING][s];
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}
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@@ -627,23 +626,23 @@ inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
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}
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inline bool Position::knight_attacks_square(Square f, Square t) const {
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return bit_is_set(knight_attacks(f), t);
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return bit_is_set(piece_attacks<KNIGHT>(f), t);
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}
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inline bool Position::bishop_attacks_square(Square f, Square t) const {
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return bit_is_set(bishop_attacks(f), t);
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return bit_is_set(piece_attacks<BISHOP>(f), t);
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}
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inline bool Position::rook_attacks_square(Square f, Square t) const {
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return bit_is_set(rook_attacks(f), t);
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return bit_is_set(piece_attacks<ROOK>(f), t);
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}
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inline bool Position::queen_attacks_square(Square f, Square t) const {
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return bit_is_set(queen_attacks(f), t);
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return bit_is_set(piece_attacks<QUEEN>(f), t);
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}
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inline bool Position::king_attacks_square(Square f, Square t) const {
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return bit_is_set(king_attacks(f), t);
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return bit_is_set(piece_attacks<KING>(f), t);
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}
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inline bool Position::pawn_is_passed(Color c, Square s) const {
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