Prefer template to name decoration

This also allows faster code although bigger.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2008-10-19 12:43:09 +01:00
parent 691de79eaa
commit d9e54ceaa1
5 changed files with 111 additions and 111 deletions

View File

@@ -196,11 +196,9 @@ public:
Bitboard pawn_attacks(Color c, Square s) const;
Bitboard white_pawn_attacks(Square s) const;
Bitboard black_pawn_attacks(Square s) const;
Bitboard knight_attacks(Square s) const;
Bitboard bishop_attacks(Square s) const;
Bitboard rook_attacks(Square s) const;
Bitboard queen_attacks(Square s) const;
Bitboard king_attacks(Square s) const;
template<PieceType>
Bitboard piece_attacks(Square s) const;
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
@@ -370,10 +368,6 @@ private:
};
/// An array of member functions to dispatch attacks_square
typedef Bitboard (Position::* Piece_attacks_fn)(Square s) const;
extern const Piece_attacks_fn piece_attacks_fn[];
////
//// Inline functions
////
@@ -590,23 +584,28 @@ inline Bitboard Position::black_pawn_attacks(Square s) const {
return pawn_attacks(BLACK, s);
}
inline Bitboard Position::knight_attacks(Square s) const {
template<>
inline Bitboard Position::piece_attacks<KNIGHT>(Square s) const {
return StepAttackBB[KNIGHT][s];
}
inline Bitboard Position::rook_attacks(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
inline Bitboard Position::bishop_attacks(Square s) const {
template<>
inline Bitboard Position::piece_attacks<BISHOP>(Square s) const {
return bishop_attacks_bb(s, occupied_squares());
}
inline Bitboard Position::queen_attacks(Square s) const {
return rook_attacks(s) | bishop_attacks(s);
template<>
inline Bitboard Position::piece_attacks<ROOK>(Square s) const {
return rook_attacks_bb(s, occupied_squares());
}
inline Bitboard Position::king_attacks(Square s) const {
template<>
inline Bitboard Position::piece_attacks<QUEEN>(Square s) const {
return piece_attacks<ROOK>(s) | piece_attacks<BISHOP>(s);
}
template<>
inline Bitboard Position::piece_attacks<KING>(Square s) const {
return StepAttackBB[KING][s];
}
@@ -627,23 +626,23 @@ inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
}
inline bool Position::knight_attacks_square(Square f, Square t) const {
return bit_is_set(knight_attacks(f), t);
return bit_is_set(piece_attacks<KNIGHT>(f), t);
}
inline bool Position::bishop_attacks_square(Square f, Square t) const {
return bit_is_set(bishop_attacks(f), t);
return bit_is_set(piece_attacks<BISHOP>(f), t);
}
inline bool Position::rook_attacks_square(Square f, Square t) const {
return bit_is_set(rook_attacks(f), t);
return bit_is_set(piece_attacks<ROOK>(f), t);
}
inline bool Position::queen_attacks_square(Square f, Square t) const {
return bit_is_set(queen_attacks(f), t);
return bit_is_set(piece_attacks<QUEEN>(f), t);
}
inline bool Position::king_attacks_square(Square f, Square t) const {
return bit_is_set(king_attacks(f), t);
return bit_is_set(piece_attacks<KING>(f), t);
}
inline bool Position::pawn_is_passed(Color c, Square s) const {