Use operator~ to flip colors and squares

More natural and nicer. Idea from Critter.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-01-12 19:31:18 +01:00
parent c549f71f64
commit d98150dffc
8 changed files with 76 additions and 76 deletions

View File

@@ -82,7 +82,7 @@ struct EndgameBase {
template<EndgameType E, typename T = typename eg_family<E>::type>
struct Endgame : public EndgameBase<T> {
explicit Endgame(Color c) : strongerSide(c), weakerSide(flip(c)) {}
explicit Endgame(Color c) : strongerSide(c), weakerSide(~c) {}
Color color() const { return strongerSide; }
T operator()(const Position&) const;