Convert init of eval to async option

So to be done only once at startup and in the (unlikely)
cases that a relevant UCI parameter is changed, instead
of doing it at the beginning of each search.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2012-03-05 19:24:59 +01:00
parent 2ef5b4066e
commit d8e56cbe54
7 changed files with 62 additions and 66 deletions

View File

@@ -29,6 +29,8 @@
#include "thread.h"
#include "ucioption.h"
Color EvalRootColor;
namespace {
// Struct EvalInfo contains various information computed and collected
@@ -250,7 +252,6 @@ namespace {
inline Score apply_weight(Score v, Score weight);
Value scale_by_game_phase(const Score& v, Phase ph, ScaleFactor sf);
Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
void init_safety();
double to_cp(Value v);
void trace_add(int idx, Score term_w, Score term_b = SCORE_ZERO);
}
@@ -389,27 +390,42 @@ Value do_evaluate(const Position& pos, Value& margin) {
} // namespace
/// read_weights() reads evaluation weights from the corresponding UCI parameters
/// eval_init() reads evaluation weights from the corresponding UCI parameters
/// and setup weights and tables.
void eval_init() {
void read_evaluation_uci_options(Color us) {
const Value MaxSlope = Value(30);
const Value Peak = Value(1280);
Value t[100];
// King safety is asymmetrical. Our king danger level is weighted by
// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
const int kingDangerUs = (us == WHITE ? KingDangerUs : KingDangerThem);
const int kingDangerThem = (us == WHITE ? KingDangerThem : KingDangerUs);
Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
Weights[kingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
Weights[kingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
// If running in analysis mode, make sure we use symmetrical king safety. We do this
// by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] by their average.
if (Options["UCI_AnalyseMode"])
Weights[kingDangerUs] = Weights[kingDangerThem] = (Weights[kingDangerUs] + Weights[kingDangerThem]) / 2;
Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
init_safety();
// First setup the base table
for (int i = 0; i < 100; i++)
{
t[i] = Value(int(0.4 * i * i));
if (i > 0)
t[i] = std::min(t[i], t[i - 1] + MaxSlope);
t[i] = std::min(t[i], Peak);
}
// Then apply the weights and get the final KingDangerTable[] array
for (Color c = WHITE; c <= BLACK; c++)
for (int i = 0; i < 100; i++)
KingDangerTable[c == WHITE][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
}
@@ -769,8 +785,8 @@ namespace {
// value that will be used for pruning because this value can sometimes
// be very big, and so capturing a single attacking piece can therefore
// result in a score change far bigger than the value of the captured piece.
score -= KingDangerTable[Us][attackUnits];
margins[Us] += mg_value(KingDangerTable[Us][attackUnits]);
score -= KingDangerTable[Us == EvalRootColor][attackUnits];
margins[Us] += mg_value(KingDangerTable[Us == EvalRootColor][attackUnits]);
}
if (Trace)
@@ -1103,33 +1119,6 @@ namespace {
}
// init_safety() initizes the king safety evaluation, based on UCI
// parameters. It is called from read_weights().
void init_safety() {
const Value MaxSlope = Value(30);
const Value Peak = Value(1280);
Value t[100];
// First setup the base table
for (int i = 0; i < 100; i++)
{
t[i] = Value(int(0.4 * i * i));
if (i > 0)
t[i] = std::min(t[i], t[i - 1] + MaxSlope);
t[i] = std::min(t[i], Peak);
}
// Then apply the weights and get the final KingDangerTable[] array
for (Color c = WHITE; c <= BLACK; c++)
for (int i = 0; i < 100; i++)
KingDangerTable[c][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
}
// A couple of little helpers used by tracing code, to_cp() converts a value to
// a double in centipawns scale, trace_add() stores white and black scores.