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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-20 00:56:39 +08:00
Convert init of eval to async option
So to be done only once at startup and in the (unlikely) cases that a relevant UCI parameter is changed, instead of doing it at the beginning of each search. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -29,6 +29,8 @@
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#include "thread.h"
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#include "ucioption.h"
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Color EvalRootColor;
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namespace {
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// Struct EvalInfo contains various information computed and collected
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@@ -250,7 +252,6 @@ namespace {
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inline Score apply_weight(Score v, Score weight);
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Value scale_by_game_phase(const Score& v, Phase ph, ScaleFactor sf);
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Score weight_option(const std::string& mgOpt, const std::string& egOpt, Score internalWeight);
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void init_safety();
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double to_cp(Value v);
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void trace_add(int idx, Score term_w, Score term_b = SCORE_ZERO);
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}
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@@ -389,27 +390,42 @@ Value do_evaluate(const Position& pos, Value& margin) {
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} // namespace
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/// read_weights() reads evaluation weights from the corresponding UCI parameters
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/// eval_init() reads evaluation weights from the corresponding UCI parameters
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/// and setup weights and tables.
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void eval_init() {
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void read_evaluation_uci_options(Color us) {
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const Value MaxSlope = Value(30);
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const Value Peak = Value(1280);
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Value t[100];
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// King safety is asymmetrical. Our king danger level is weighted by
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// "Cowardice" UCI parameter, instead the opponent one by "Aggressiveness".
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const int kingDangerUs = (us == WHITE ? KingDangerUs : KingDangerThem);
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const int kingDangerThem = (us == WHITE ? KingDangerThem : KingDangerUs);
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Weights[Mobility] = weight_option("Mobility (Middle Game)", "Mobility (Endgame)", WeightsInternal[Mobility]);
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Weights[PassedPawns] = weight_option("Passed Pawns (Middle Game)", "Passed Pawns (Endgame)", WeightsInternal[PassedPawns]);
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Weights[Space] = weight_option("Space", "Space", WeightsInternal[Space]);
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Weights[kingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
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Weights[kingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
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Weights[KingDangerUs] = weight_option("Cowardice", "Cowardice", WeightsInternal[KingDangerUs]);
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Weights[KingDangerThem] = weight_option("Aggressiveness", "Aggressiveness", WeightsInternal[KingDangerThem]);
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// If running in analysis mode, make sure we use symmetrical king safety. We do this
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// by replacing both Weights[kingDangerUs] and Weights[kingDangerThem] by their average.
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if (Options["UCI_AnalyseMode"])
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Weights[kingDangerUs] = Weights[kingDangerThem] = (Weights[kingDangerUs] + Weights[kingDangerThem]) / 2;
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Weights[KingDangerUs] = Weights[KingDangerThem] = (Weights[KingDangerUs] + Weights[KingDangerThem]) / 2;
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init_safety();
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// First setup the base table
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for (int i = 0; i < 100; i++)
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{
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t[i] = Value(int(0.4 * i * i));
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if (i > 0)
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t[i] = std::min(t[i], t[i - 1] + MaxSlope);
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t[i] = std::min(t[i], Peak);
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}
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// Then apply the weights and get the final KingDangerTable[] array
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for (Color c = WHITE; c <= BLACK; c++)
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for (int i = 0; i < 100; i++)
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KingDangerTable[c == WHITE][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
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}
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@@ -769,8 +785,8 @@ namespace {
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// value that will be used for pruning because this value can sometimes
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// be very big, and so capturing a single attacking piece can therefore
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// result in a score change far bigger than the value of the captured piece.
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score -= KingDangerTable[Us][attackUnits];
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margins[Us] += mg_value(KingDangerTable[Us][attackUnits]);
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score -= KingDangerTable[Us == EvalRootColor][attackUnits];
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margins[Us] += mg_value(KingDangerTable[Us == EvalRootColor][attackUnits]);
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}
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if (Trace)
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@@ -1103,33 +1119,6 @@ namespace {
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}
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// init_safety() initizes the king safety evaluation, based on UCI
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// parameters. It is called from read_weights().
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void init_safety() {
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const Value MaxSlope = Value(30);
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const Value Peak = Value(1280);
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Value t[100];
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// First setup the base table
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for (int i = 0; i < 100; i++)
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{
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t[i] = Value(int(0.4 * i * i));
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if (i > 0)
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t[i] = std::min(t[i], t[i - 1] + MaxSlope);
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t[i] = std::min(t[i], Peak);
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}
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// Then apply the weights and get the final KingDangerTable[] array
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for (Color c = WHITE; c <= BLACK; c++)
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for (int i = 0; i < 100; i++)
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KingDangerTable[c][i] = apply_weight(make_score(t[i], 0), Weights[KingDangerUs + c]);
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}
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// A couple of little helpers used by tracing code, to_cp() converts a value to
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// a double in centipawns scale, trace_add() stores white and black scores.
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