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There is no need of storing mobility in EvalInfo
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -89,9 +89,6 @@ struct EvalInfo {
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// 2 to kingAdjacentZoneAttacksCount[BLACK].
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int kingAdjacentZoneAttacksCount[2];
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// Middle game and endgame mobility scores
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Score mobility;
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// Value of the danger for the king of the given color
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Value kingDanger[2];
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};
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