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Introduce make_castle_right() helper
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -267,10 +267,10 @@ Score PawnEntry::update_safety(const Position& pos, Square ksq) {
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Value bonus = shelter_storm<Us>(pos, ksq);
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// If we can castle use the bonus after the castle if is bigger
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if (pos.can_castle(Us == WHITE ? WHITE_OO : BLACK_OO))
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if (pos.can_castle(make_castle_right(Us, KING_SIDE)))
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bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_G1)));
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if (pos.can_castle(Us == WHITE ? WHITE_OOO : BLACK_OOO))
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if (pos.can_castle(make_castle_right(Us, QUEEN_SIDE)))
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bonus = std::max(bonus, shelter_storm<Us>(pos, relative_square(Us, SQ_C1)));
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return kingSafety[Us] = make_score(bonus, 0);
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