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Remove previousDepth in favor of completedDepth + 2
Beyond the simplification, this could be considered a bugfix from a certain point of view.
However, the effect is very subtle and essentially impossible for users to notice.
5372f81cc8 added about 2 Elo at LTC, but only for second and later `go` commands; now, with
this patch, the first `go` command will also benefit from that gain. Games under time
controls are unaffected (as per the tests).
STC: https://tests.stockfishchess.org/tests/view/63c3d291330c0d3d051d48a8
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 473792 W: 124858 L: 125104 D: 223830
Ptnml(0-2): 1338, 49653, 135063, 49601, 1241
LTC: https://tests.stockfishchess.org/tests/view/63c8cd56a83c702aac083bc9
LLR: 2.94 (-2.94,2.94) <-1.75,0.25>
Total: 290728 W: 76926 L: 76978 D: 136824
Ptnml(0-2): 106, 27987, 89221, 27953, 97
closes https://github.com/official-stockfish/Stockfish/pull/4361
bench 4208265
This commit is contained in:
committed by
Joost VandeVondele
parent
2f67409506
commit
d4d1cec296
@@ -60,7 +60,6 @@ void Thread::clear() {
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counterMoves.fill(MOVE_NONE);
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mainHistory.fill(0);
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captureHistory.fill(0);
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previousDepth = 0;
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for (bool inCheck : { false, true })
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for (StatsType c : { NoCaptures, Captures })
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