Rewrite bit counting functions

Get rid of macros and use templates instead,
this is safer and allows us fix the warning:

ISO C++ forbids braced-groups within expressions

That broke compilation with -pedantic flag under
gcc and POPCNT enabled.

No functional and no performance change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2010-10-04 11:45:04 +02:00
parent 3249777cdb
commit d4876dc963
8 changed files with 66 additions and 69 deletions

View File

@@ -439,6 +439,7 @@ namespace {
template<Color Us, bool HasPopCnt>
void init_eval_info(const Position& pos, EvalInfo& ei) {
const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
@@ -448,7 +449,7 @@ namespace {
if (ei.updateKingTables[Us])
{
b &= ei.attackedBy[Us][PAWN];
ei.kingAttackersCount[Us] = b ? count_1s_max_15<HasPopCnt>(b) / 2 : EmptyBoardBB;
ei.kingAttackersCount[Us] = b ? count_1s<Max15>(b) / 2 : EmptyBoardBB;
ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = EmptyBoardBB;
}
}
@@ -491,6 +492,8 @@ namespace {
File f;
Score bonus = SCORE_ZERO;
const BitCountType Full = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64 : CNT32;
const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
const Square* ptr = pos.piece_list_begin(Us, Piece);
@@ -518,12 +521,12 @@ namespace {
ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
Bitboard bb = (b & ei.attackedBy[Them][KING]);
if (bb)
ei.kingAdjacentZoneAttacksCount[Us] += count_1s_max_15<HasPopCnt>(bb);
ei.kingAdjacentZoneAttacksCount[Us] += count_1s<Max15>(bb);
}
// Mobility
mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(b & mobilityArea)
: count_1s<HasPopCnt>(b & mobilityArea));
mob = (Piece != QUEEN ? count_1s<Max15>(b & mobilityArea)
: count_1s<Full >(b & mobilityArea));
mobility += MobilityBonus[Piece][mob];
@@ -652,6 +655,7 @@ namespace {
template<Color Us, bool HasPopCnt>
Score evaluate_king(const Position& pos, EvalInfo& ei, Value& margin) {
const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
Bitboard undefended, b, b1, b2, safe;
@@ -680,7 +684,7 @@ namespace {
// attacked and undefended squares around our king, the square of the
// king, and the quality of the pawn shelter.
attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended))
+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s<Max15>(undefended))
+ InitKingDanger[relative_square(Us, ksq)]
- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
@@ -694,7 +698,7 @@ namespace {
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
if (b)
attackUnits += QueenContactCheckBonus
* count_1s_max_15<HasPopCnt>(b)
* count_1s<Max15>(b)
* (Them == pos.side_to_move() ? 2 : 1);
}
@@ -712,7 +716,7 @@ namespace {
| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
if (b)
attackUnits += RookContactCheckBonus
* count_1s_max_15<HasPopCnt>(b)
* count_1s<Max15>(b)
* (Them == pos.side_to_move() ? 2 : 1);
}
@@ -725,22 +729,22 @@ namespace {
// Enemy queen safe checks
b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
if (b)
attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b);
attackUnits += QueenCheckBonus * count_1s<Max15>(b);
// Enemy rooks safe checks
b = b1 & ei.attackedBy[Them][ROOK];
if (b)
attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b);
attackUnits += RookCheckBonus * count_1s<Max15>(b);
// Enemy bishops safe checks
b = b2 & ei.attackedBy[Them][BISHOP];
if (b)
attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b);
attackUnits += BishopCheckBonus * count_1s<Max15>(b);
// Enemy knights safe checks
b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
if (b)
attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b);
attackUnits += KnightCheckBonus * count_1s<Max15>(b);
// To index KingDangerTable[] attackUnits must be in [0, 99] range
attackUnits = Min(99, Max(0, attackUnits));
@@ -865,6 +869,7 @@ namespace {
template<Color Us, bool HasPopCnt>
int evaluate_space(const Position& pos, EvalInfo& ei) {
const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
const Color Them = (Us == WHITE ? BLACK : WHITE);
// Find the safe squares for our pieces inside the area defined by
@@ -880,7 +885,7 @@ namespace {
behind |= (Us == WHITE ? behind >> 8 : behind << 8);
behind |= (Us == WHITE ? behind >> 16 : behind << 16);
return count_1s_max_15<HasPopCnt>(safe) + count_1s_max_15<HasPopCnt>(behind & safe);
return count_1s<Max15>(safe) + count_1s<Max15>(behind & safe);
}