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https://github.com/HChaZZY/Stockfish.git
synced 2025-12-19 16:46:30 +08:00
Rewrite bit counting functions
Get rid of macros and use templates instead, this is safer and allows us fix the warning: ISO C++ forbids braced-groups within expressions That broke compilation with -pedantic flag under gcc and POPCNT enabled. No functional and no performance change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -439,6 +439,7 @@ namespace {
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template<Color Us, bool HasPopCnt>
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void init_eval_info(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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@@ -448,7 +449,7 @@ namespace {
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if (ei.updateKingTables[Us])
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{
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b &= ei.attackedBy[Us][PAWN];
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ei.kingAttackersCount[Us] = b ? count_1s_max_15<HasPopCnt>(b) / 2 : EmptyBoardBB;
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ei.kingAttackersCount[Us] = b ? count_1s<Max15>(b) / 2 : EmptyBoardBB;
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ei.kingAdjacentZoneAttacksCount[Us] = ei.kingAttackersWeight[Us] = EmptyBoardBB;
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}
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}
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@@ -491,6 +492,8 @@ namespace {
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File f;
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Score bonus = SCORE_ZERO;
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const BitCountType Full = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64 : CNT32;
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square* ptr = pos.piece_list_begin(Us, Piece);
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@@ -518,12 +521,12 @@ namespace {
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ei.kingAttackersWeight[Us] += KingAttackWeights[Piece];
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Bitboard bb = (b & ei.attackedBy[Them][KING]);
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if (bb)
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ei.kingAdjacentZoneAttacksCount[Us] += count_1s_max_15<HasPopCnt>(bb);
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ei.kingAdjacentZoneAttacksCount[Us] += count_1s<Max15>(bb);
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}
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// Mobility
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mob = (Piece != QUEEN ? count_1s_max_15<HasPopCnt>(b & mobilityArea)
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: count_1s<HasPopCnt>(b & mobilityArea));
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mob = (Piece != QUEEN ? count_1s<Max15>(b & mobilityArea)
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: count_1s<Full >(b & mobilityArea));
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mobility += MobilityBonus[Piece][mob];
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@@ -652,6 +655,7 @@ namespace {
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template<Color Us, bool HasPopCnt>
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Score evaluate_king(const Position& pos, EvalInfo& ei, Value& margin) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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Bitboard undefended, b, b1, b2, safe;
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@@ -680,7 +684,7 @@ namespace {
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// attacked and undefended squares around our king, the square of the
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// king, and the quality of the pawn shelter.
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attackUnits = Min(25, (ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]) / 2)
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s_max_15<HasPopCnt>(undefended))
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+ 3 * (ei.kingAdjacentZoneAttacksCount[Them] + count_1s<Max15>(undefended))
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+ InitKingDanger[relative_square(Us, ksq)]
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- mg_value(ei.pi->king_shelter<Us>(pos, ksq)) / 32;
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@@ -694,7 +698,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][ROOK]);
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if (b)
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attackUnits += QueenContactCheckBonus
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* count_1s_max_15<HasPopCnt>(b)
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* count_1s<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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@@ -712,7 +716,7 @@ namespace {
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| ei.attackedBy[Them][BISHOP] | ei.attackedBy[Them][QUEEN]);
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if (b)
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attackUnits += RookContactCheckBonus
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* count_1s_max_15<HasPopCnt>(b)
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* count_1s<Max15>(b)
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* (Them == pos.side_to_move() ? 2 : 1);
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}
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@@ -725,22 +729,22 @@ namespace {
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// Enemy queen safe checks
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b = (b1 | b2) & ei.attackedBy[Them][QUEEN];
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if (b)
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attackUnits += QueenCheckBonus * count_1s_max_15<HasPopCnt>(b);
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attackUnits += QueenCheckBonus * count_1s<Max15>(b);
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// Enemy rooks safe checks
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b = b1 & ei.attackedBy[Them][ROOK];
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if (b)
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attackUnits += RookCheckBonus * count_1s_max_15<HasPopCnt>(b);
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attackUnits += RookCheckBonus * count_1s<Max15>(b);
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// Enemy bishops safe checks
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b = b2 & ei.attackedBy[Them][BISHOP];
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if (b)
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attackUnits += BishopCheckBonus * count_1s_max_15<HasPopCnt>(b);
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attackUnits += BishopCheckBonus * count_1s<Max15>(b);
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// Enemy knights safe checks
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b = pos.attacks_from<KNIGHT>(ksq) & ei.attackedBy[Them][KNIGHT] & safe;
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if (b)
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attackUnits += KnightCheckBonus * count_1s_max_15<HasPopCnt>(b);
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attackUnits += KnightCheckBonus * count_1s<Max15>(b);
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// To index KingDangerTable[] attackUnits must be in [0, 99] range
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attackUnits = Min(99, Max(0, attackUnits));
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@@ -865,6 +869,7 @@ namespace {
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template<Color Us, bool HasPopCnt>
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int evaluate_space(const Position& pos, EvalInfo& ei) {
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const BitCountType Max15 = HasPopCnt ? CNT_POPCNT : CpuIs64Bit ? CNT64_MAX15 : CNT32_MAX15;
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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// Find the safe squares for our pieces inside the area defined by
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@@ -880,7 +885,7 @@ namespace {
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behind |= (Us == WHITE ? behind >> 8 : behind << 8);
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behind |= (Us == WHITE ? behind >> 16 : behind << 16);
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return count_1s_max_15<HasPopCnt>(safe) + count_1s_max_15<HasPopCnt>(behind & safe);
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return count_1s<Max15>(safe) + count_1s<Max15>(behind & safe);
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}
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