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Penalize hanging pieces
Passed both STC LLR: 2.95 (-2.94,2.94) [-1.50,4.50] Total: 8519 W: 1565 L: 1440 D: 5514 And LTC LLR: 2.95 (-2.94,2.94) [0.00,6.00] Total: 60618 W: 9141 L: 8777 D: 42700 bench: 8678654
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@@ -158,6 +158,9 @@ namespace {
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S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
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S(0, 0), S(0, 0), S(56, 70), S(56, 70), S(76, 99), S(86, 118)
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};
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};
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// Hanging[side to move] contains a bonus for each enemy hanging piece
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const Score Hanging[2] = { S(23, 20) , S(35, 45) };
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#undef S
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#undef S
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const Score Tempo = make_score(24, 11);
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const Score Tempo = make_score(24, 11);
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@@ -527,7 +530,7 @@ namespace {
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if (undefendedMinors)
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if (undefendedMinors)
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score += UndefendedMinor;
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score += UndefendedMinor;
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// Enemy pieces not defended by a pawn and under our attack
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// Enemies not defended by a pawn and under our attack
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weakEnemies = pos.pieces(Them)
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weakEnemies = pos.pieces(Them)
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& ~ei.attackedBy[Them][PAWN]
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& ~ei.attackedBy[Them][PAWN]
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& ei.attackedBy[Us][ALL_PIECES];
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& ei.attackedBy[Us][ALL_PIECES];
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@@ -535,13 +538,18 @@ namespace {
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// Add a bonus according if the attacking pieces are minor or major
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// Add a bonus according if the attacking pieces are minor or major
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if (weakEnemies)
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if (weakEnemies)
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{
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{
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b = weakEnemies & (ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]);
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b = weakEnemies & (ei.attackedBy[Us][PAWN] | ei.attackedBy[Us][KNIGHT] | ei.attackedBy[Us][BISHOP]);
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if (b)
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if (b)
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score += Threat[0][type_of(pos.piece_on(lsb(b)))];
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score += Threat[0][type_of(pos.piece_on(lsb(b)))];
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b = weakEnemies & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]);
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b = weakEnemies & (ei.attackedBy[Us][ROOK] | ei.attackedBy[Us][QUEEN]);
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if (b)
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if (b)
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score += Threat[1][type_of(pos.piece_on(lsb(b)))];
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score += Threat[1][type_of(pos.piece_on(lsb(b)))];
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b = weakEnemies & ~ei.attackedBy[Them][ALL_PIECES];
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if (b)
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score += more_than_one(b) ? Hanging[Us != pos.side_to_move()] * popcount<Max15>(b)
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: Hanging[Us == pos.side_to_move()];
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}
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}
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if (Trace)
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if (Trace)
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