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Refactor elapsed time checks in search
Small improvement of the elapsed time usage in search, makes the code easier to read overall. Also Search::Worker::iterative_deepening() now only checks the elapsed time once, instead of 3 times in a row. Non Regression STC: https://tests.stockfishchess.org/tests/view/6617005d5a4693796d965c3c LLR: 2.97 (-2.94,2.94) <-1.75,0.25> Total: 61024 W: 16002 L: 15806 D: 29216 Ptnml(0-2): 243, 6874, 16102, 7030, 263 closes https://github.com/official-stockfish/Stockfish/pull/5163 No functional change
This commit is contained in:
committed by
Joost VandeVondele
parent
432995ad82
commit
d3fc1d835e
@@ -19,7 +19,6 @@
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#ifndef TIMEMAN_H_INCLUDED
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#define TIMEMAN_H_INCLUDED
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#include <cstddef>
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#include <cstdint>
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#include "misc.h"
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@@ -41,7 +40,10 @@ class TimeManagement {
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TimePoint optimum() const;
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TimePoint maximum() const;
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TimePoint elapsed(std::size_t nodes) const;
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template<typename FUNC>
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TimePoint elapsed(FUNC nodes) const {
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return useNodesTime ? TimePoint(nodes()) : now() - startTime;
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}
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void clear();
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void advance_nodes_time(std::int64_t nodes);
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