Small code style in headers

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-05-20 15:11:41 +02:00
parent b98bcf858b
commit d3c4618b3a
7 changed files with 19 additions and 20 deletions

View File

@@ -129,7 +129,7 @@ inline void MaterialInfo::clear() {
/// MaterialInfo::scale_factor takes a position and a color as input, and
/// returns a scale factor for the given color. We have to provide the
/// returns a scale factor for the given color. We have to provide the
/// position in addition to the color, because the scale factor need not
/// to be a constant: It can also be a function which should be applied to
/// the position. For instance, in KBP vs K endgames, a scaling function
@@ -167,7 +167,7 @@ inline bool MaterialInfo::specialized_eval_exists() const {
/// MaterialInfo::evaluate applies a specialized evaluation function
/// to a given position object. It should only be called when
/// to a given position object. It should only be called when
/// specialized_eval_exists() returns 'true'.
inline Value MaterialInfo::evaluate(const Position& pos) const {