Small code style in headers

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba
2009-05-20 15:11:41 +02:00
parent b98bcf858b
commit d3c4618b3a
7 changed files with 19 additions and 20 deletions

View File

@@ -39,7 +39,7 @@
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
class Position;
@@ -53,16 +53,16 @@ struct EvalInfo {
PawnInfo* pi;
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type. attackedBy[color][0] contains
// attacked by a given color and piece type, attackedBy[color][0] contains
// all squares attacked by the given color.
Bitboard attackedBy[2][8];
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
// kingZone[color] is the zone around the enemy king which is considered
// by the king safety evaluation. This consists of the squares directly
// by the king safety evaluation. This consists of the squares directly
// adjacent to the king, and the three (or two, for a king on an edge file)
// squares two ranks in front of the king. For instance, if black's king
// squares two ranks in front of the king. For instance, if black's king
// is on g8, kingZone[WHITE] is a bitboard containing the squares f8, h8,
// f7, g7, h7, f6, g6 and h6.
Bitboard kingZone[2];
@@ -91,7 +91,7 @@ struct EvalInfo {
// Middle game and endgame mobility scores.
Value mgMobility, egMobility;
// Extra futility margin. This is added to the standard futility margin
// Extra futility margin. This is added to the standard futility margin
// in the quiescence search.
Value futilityMargin;
};