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Joona tweaks of piece values
This is the backport of tuned piece values. We needed to change also the psqt tables so that their values, that are relative to piece values, remain the same. Amost no change after 999 games: Mod vs Orig 594-495 + 2 ELO points so well within error bar It was expected somehow given the very little change of the parameters values. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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18
src/value.h
18
src/value.h
@@ -62,16 +62,16 @@ enum Value {
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///
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/// Values modified by Joona Kiiski
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const Value PawnValueMidgame = Value(0x0CC);
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const Value PawnValueEndgame = Value(0x101);
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const Value KnightValueMidgame = Value(0x332);
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const Value PawnValueMidgame = Value(0x0C6);
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const Value PawnValueEndgame = Value(0x102);
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const Value KnightValueMidgame = Value(0x331);
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const Value KnightValueEndgame = Value(0x34E);
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const Value BishopValueMidgame = Value(0x345);
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const Value BishopValueEndgame = Value(0x356);
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const Value RookValueMidgame = Value(0x4F8);
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const Value RookValueEndgame = Value(0x500);
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const Value QueenValueMidgame = Value(0x9D5);
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const Value QueenValueEndgame = Value(0x9FB);
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const Value BishopValueMidgame = Value(0x344);
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const Value BishopValueEndgame = Value(0x359);
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const Value RookValueMidgame = Value(0x4F6);
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const Value RookValueEndgame = Value(0x4FE);
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const Value QueenValueMidgame = Value(0x9D9);
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const Value QueenValueEndgame = Value(0x9FE);
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const Value PieceValueMidgame[17] = {
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Value(0),
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