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Remove conditional compilation on EVAL_LEARN
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@@ -32,10 +32,7 @@ namespace Search {
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/// Threshold used for countermoves based pruning
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constexpr int CounterMovePruneThreshold = 0;
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#if defined(EVAL_LEARN)
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extern bool prune_at_shallow_depth_on_pv_node;
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#endif
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/// Stack struct keeps track of the information we need to remember from nodes
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/// shallower and deeper in the tree during the search. Each search thread has
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@@ -90,9 +87,7 @@ struct LimitsType {
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time[WHITE] = time[BLACK] = inc[WHITE] = inc[BLACK] = npmsec = movetime = TimePoint(0);
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movestogo = depth = mate = perft = infinite = 0;
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nodes = 0;
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#if defined (EVAL_LEARN)
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silent = false;
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#endif
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}
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bool use_time_management() const {
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@@ -103,11 +98,9 @@ struct LimitsType {
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TimePoint time[COLOR_NB], inc[COLOR_NB], npmsec, movetime, startTime;
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int movestogo, depth, mate, perft, infinite;
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int64_t nodes;
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#if defined (EVAL_LEARN)
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// Silent mode that does not output to the screen (for continuous self-play in process)
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// Do not output PV at this time.
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bool silent;
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#endif
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};
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extern LimitsType Limits;
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@@ -117,7 +110,6 @@ void clear();
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} // namespace Search
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#if defined(EVAL_LEARN)
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namespace Learner {
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// A pair of reader and evaluation value. Returned by Learner::search(),Learner::qsearch().
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@@ -126,6 +118,5 @@ namespace Learner {
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ValueAndPV qsearch(Position& pos);
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ValueAndPV search(Position& pos, int depth_, size_t multiPV = 1, uint64_t nodesLimit = 0);
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}
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#endif
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#endif // #ifndef SEARCH_H_INCLUDED
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