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Document asymmetric SEE pruning trick
Here are the tests: sprt @ 60+0.05 ELO: 3.53 +-2.8 (95%) LOS: 99.3% Total: 18794 W: 3098 L: 2907 D: 12789 16000 @ 60+0.05 ELO: 1.39 +-3.1 (95%) LOS: 81.0% Total: 16000 W: 2689 L: 2625 D: 10686 16000 @ 15+0.05 ELO: 2.82 +-3.3 (95%) LOS: 95.1% Total: 16000 W: 3148 L: 3018 D: 9834 No functional change Signature: 4969307
This commit is contained in:
committed by
Marco Costalba
parent
c2902112e5
commit
d23454854e
@@ -1151,6 +1151,11 @@ int Position::see(Move m) const {
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return do_see<false>(m, 0);
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}
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/// Position::see_asymm() takes tempi into account.
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/// If the side who initiated the capturing sequence does the last capture,
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/// he loses a tempo. In this case if the result is below asymmThreshold
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/// the capturing sequence is considered bad.
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int Position::see_asymm(Move m, int asymmThreshold) const
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{
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return do_see<true>(m, asymmThreshold);
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@@ -1234,7 +1239,9 @@ int Position::do_see(Move m, int asymmThreshold) const {
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} while (stmAttackers);
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// FIXME: Document
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// If we are doing asymmetric SEE evaluation and the same side does the first
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// and the last capture, he loses a tempo and gain must be at least worth "asymmThreshold".
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// If not, we replace the score with a very low value, before negamaxing.
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if (Asymmetric)
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{
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for (int i = 0; i < slIndex ; i += 2)
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@@ -161,7 +161,6 @@ public:
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int see(Move m) const;
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int see_sign(Move m) const;
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int see_asymm(Move m, int asymmThreshold) const;
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template <bool Asymmetric> int do_see(Move m, int asymmThreshold) const; //FIXME: private!!
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// Accessing hash keys
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Key key() const;
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@@ -195,6 +194,7 @@ private:
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// Helper functions
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void do_castle(Square kfrom, Square kto, Square rfrom, Square rto);
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template<bool Asymmetric> int do_see(Move m, int asymmThreshold) const;
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template<bool FindPinned> Bitboard hidden_checkers() const;
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// Computing hash keys from scratch (for initialization and debugging)
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@@ -1225,7 +1225,8 @@ split_point_start: // At split points actual search starts from here
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continue;
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}
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// Prune moves with negative or equal SEE
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// Prune moves with negative or equal SEE.
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// Also prune moves with positive SEE where capturing loses a tempo and SEE < beta - futilityBase.
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if ( futilityBase < beta
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&& depth < DEPTH_ZERO
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&& pos.see_asymm(move, beta - futilityBase) <= 0)
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