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Rearrange structs to avoid internal padding
Found with gcc -Wpadded gcc option. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -58,9 +58,9 @@ struct StateInfo {
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Score value;
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Value npMaterial[2];
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PieceType capturedType;
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Key key;
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Bitboard checkersBB;
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PieceType capturedType;
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StateInfo* previous;
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};
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@@ -256,16 +256,16 @@ private:
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int index[64]; // [square]
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// Other info
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Color sideToMove;
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Key history[MaxGameLength];
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int castleRightsMask[64]; // [square]
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Square castleRookSquare[16]; // [castleRight]
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StateInfo startState;
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bool chess960;
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int64_t nodes;
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Color sideToMove;
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int fullMoves;
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int threadID;
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int64_t nodes;
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StateInfo* st;
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int chess960;
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// Static variables
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static Score pieceSquareTable[16][64]; // [piece][square]
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