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https://github.com/HChaZZY/Stockfish.git
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Polymorphic Thread hierarchy
Subclass MainThread and TimerThread and declare idle_loop() virtual. This allow us to cleanly remove a good bunch of hacks, relying on C++ polymorphism to do the job. No functional change.
This commit is contained in:
31
src/thread.h
31
src/thread.h
@@ -93,18 +93,14 @@ struct SplitPoint {
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class Thread {
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typedef void (Thread::* Fn) (); // Pointer to member function
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public:
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Thread(Fn fn);
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~Thread();
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Thread();
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virtual ~Thread();
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virtual void idle_loop();
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void notify_one();
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bool cutoff_occurred() const;
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bool is_available_to(Thread* master) const;
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void idle_loop();
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void main_loop();
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void timer_loop();
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void wait_for(volatile const bool& b);
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SplitPoint splitPoints[MAX_SPLITPOINTS_PER_THREAD];
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@@ -116,14 +112,24 @@ public:
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Mutex mutex;
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ConditionVariable sleepCondition;
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NativeHandle handle;
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Fn start_fn;
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SplitPoint* volatile curSplitPoint;
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volatile int splitPointsCnt;
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volatile bool is_searching;
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volatile bool is_finished;
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volatile bool do_exit;
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};
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struct TimerThread : public Thread {
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TimerThread() : msec(0) {}
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virtual void idle_loop();
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int msec;
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};
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struct MainThread : public Thread {
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MainThread() : is_finished(false) {} // Avoid a race with start_searching()
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virtual void idle_loop();
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volatile bool is_finished;
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};
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/// ThreadPool class handles all the threads related stuff like init, starting,
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/// parking and, the most important, launching a slave thread at a split point.
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@@ -138,8 +144,8 @@ public:
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Thread& operator[](size_t id) { return *threads[id]; }
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int min_split_depth() const { return minimumSplitDepth; }
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size_t size() const { return threads.size(); }
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Thread* main_thread() { return threads[0]; }
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Thread* timer_thread() { return timer; }
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MainThread* main_thread() { return static_cast<MainThread*>(threads[0]); }
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TimerThread* timer_thread() { return timer; }
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void read_uci_options();
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bool available_slave_exists(Thread* master) const;
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@@ -152,10 +158,11 @@ public:
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Depth depth, Move threatMove, int moveCount, MovePicker& mp, int nodeType);
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private:
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friend class Thread;
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friend struct MainThread;
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friend void check_time();
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std::vector<Thread*> threads;
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Thread* timer;
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TimerThread* timer;
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Mutex mutex;
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ConditionVariable sleepCondition;
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Depth minimumSplitDepth;
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