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Use legal positions for endgame initialization
During endgame initialization we get the material hash key of each endgame forging and ad-hoc position that in same cases is illegal (leaves teh king under capture). This is not a problem for the material key, but rises an assert when SF is run in debug mode with 'testKingCapture' set in pos_is_ok(). So rewrite the code to always produce legal positions. No functional change.
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@@ -82,8 +82,7 @@ namespace {
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// Get the material key of Position out of the given endgame key code
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// Get the material key of Position out of the given endgame key code
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// like "KBPKN". The trick here is to first forge an ad-hoc FEN string
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// like "KBPKN". The trick here is to first forge an ad-hoc FEN string
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// and then let a Position object do the work for us. Note that the
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// and then let a Position object do the work for us.
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// FEN string could correspond to an illegal position.
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Key key(const string& code, Color c) {
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Key key(const string& code, Color c) {
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assert(code.length() > 0 && code.length() < 8);
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assert(code.length() > 0 && code.length() < 8);
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@@ -94,8 +93,8 @@ namespace {
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std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower);
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std::transform(sides[c].begin(), sides[c].end(), sides[c].begin(), tolower);
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string fen = sides[0] + char('0' + int(8 - code.length()))
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string fen = sides[0] + char(8 - sides[0].length() + '0') + "/8/8/8/8/8/8/"
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+ sides[1] + "/8/8/8/8/8/8/8 w - - 0 10";
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+ sides[1] + char(8 - sides[1].length() + '0') + " w - - 0 10";
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return Position(fen, false, NULL).material_key();
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return Position(fen, false, NULL).material_key();
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}
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}
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