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Revert threat move ordering
Does not seem to improve anything. Anyhow idea is nice, maybe we still have to find correct recipe. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -83,7 +83,7 @@ private:
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int find_best_index(Bitboard* squares, int values[]);
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const Position& pos;
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Move ttMove, mateKiller, killer1, killer2, threatMove;
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Move ttMove, mateKiller, killer1, killer2;
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Bitboard pinned, dc;
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MoveStack moves[256], badCaptures[64];
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bool pvNode;
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