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Pick best moves one per cycle instead of sorting
When the move list is very small, like captures normally are, it is faster to pick the best move with a linear scan, one per cycle. This has the added advantage that the picked capture move is very possibly a cut-off move, so that other searches are avoided. For non-captures it is still faster to sort in advance. Because scan-and-pick alghortim is not stable, node count has changed. After 885 games at 1+0 Mod vs Orig +196 =510 -179 50.96% 451.0/885 Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
21
src/move.h
21
src/move.h
@@ -86,6 +86,27 @@ inline void sort_moves(T* firstMove, T* lastMove)
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}
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}
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// Picks up the best move in range [curMove, lastMove), one per cycle.
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// It is faster then sorting all the moves in advance when moves are few,
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// as normally are the possible captures. Note that is not a stable alghoritm.
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template<typename T>
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inline T pick_best(T* curMove, T* lastMove)
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{
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T bestMove, tmp;
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bestMove = *curMove;
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while (++curMove != lastMove)
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{
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if (*curMove < bestMove)
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{
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tmp = *curMove;
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*curMove = bestMove;
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bestMove = tmp;
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}
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}
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return bestMove;
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}
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////
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//// Inline functions
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////
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