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https://github.com/HChaZZY/Stockfish.git
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Templetize xxx_time_for_MTG()
Also fixed some warnings under MSVC. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -35,9 +35,9 @@ namespace {
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/// Constants
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/// Constants
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const int MaxMoveHorizon = 50; // Plan time management at most this many moves ahead
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const int MoveHorizon = 50; // Plan time management at most this many moves ahead
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const float MaxRatio = 3.0; // When in trouble, we can step over reserved time with this ratio
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const float MaxRatio = 3.0f; // When in trouble, we can step over reserved time with this ratio
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const float MaxStealRatio = 0.33; // However we must not steal time from remaining moves over this ratio
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const float StealRatio = 0.33f; // However we must not steal time from remaining moves over this ratio
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// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
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// MoveImportance[] is based on naive statistical analysis of "how many games are still undecided
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@@ -76,8 +76,10 @@ namespace {
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/// Function Prototypes
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/// Function Prototypes
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int min_time_for_MTG(int myTime, int movesToGo, int currentPly);
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enum TimeType { MaxTime, AbsTime };
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int max_time_for_MTG(int myTime, int movesToGo, int currentPly);
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template<TimeType>
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int remaining(int myTime, int movesToGo, int currentPly);
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}
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}
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@@ -103,7 +105,7 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
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minThinkingTime :No matter what, use at least this much thinking before doing the move
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minThinkingTime :No matter what, use at least this much thinking before doing the move
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*/
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*/
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int hypMTG, hypMyTime;
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int hypMTG, hypMyTime, mTime, aTime;
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// Read uci parameters
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// Read uci parameters
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int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
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int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
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@@ -116,13 +118,16 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MaxMoveHorizon) : MaxMoveHorizon); hypMTG++)
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for (hypMTG = 1; hypMTG <= (movesToGo ? Min(movesToGo, MoveHorizon) : MoveHorizon); hypMTG++)
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{
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{
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// Calculate thinking time for hypothetic "moves to go"-value
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// Calculate thinking time for hypothetic "moves to go"-value
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hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
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hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
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*maxSearchTime = Min(*maxSearchTime, minThinkingTime + min_time_for_MTG(hypMyTime, hypMTG, currentPly));
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mTime = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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*absoluteMaxSearchTime = Min(*absoluteMaxSearchTime, minThinkingTime + max_time_for_MTG(hypMyTime, hypMTG, currentPly));
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aTime = minThinkingTime + remaining<AbsTime>(hypMyTime, hypMTG, currentPly);
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*maxSearchTime = Min(*maxSearchTime, mTime);
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*absoluteMaxSearchTime = Min(*absoluteMaxSearchTime, aTime);
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}
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}
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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@@ -135,31 +140,21 @@ void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
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namespace {
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namespace {
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int min_time_for_MTG(int myTime, int movesToGo, int currentPly)
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template<TimeType T>
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int remaining(int myTime, int movesToGo, int currentPly)
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{
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{
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float thisMoveImportance = move_importance(currentPly);
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const float TMaxRatio = (T == MaxTime ? 1 : MaxRatio);
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float otherMovesImportance = 0;
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const float TStealRatio = (T == MaxTime ? 0 : StealRatio);
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int thisMoveImportance = move_importance(currentPly);
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int otherMovesImportance = 0;
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for (int i = 1; i < movesToGo; i++)
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for (int i = 1; i < movesToGo; i++)
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otherMovesImportance += move_importance(currentPly + 2 * i);
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otherMovesImportance += move_importance(currentPly + 2 * i);
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float ratio = thisMoveImportance / (thisMoveImportance + otherMovesImportance);
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float ratio1 = (TMaxRatio * thisMoveImportance) / float(TMaxRatio * thisMoveImportance + otherMovesImportance);
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float ratio2 = (thisMoveImportance + TStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * ratio));
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}
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int max_time_for_MTG(int myTime, int movesToGo, int currentPly)
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{
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float thisMoveImportance = move_importance(currentPly);
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float otherMovesImportance = 0;
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for (int i = 1; i < movesToGo; i++)
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otherMovesImportance += move_importance(currentPly + 2 * i);
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float ratio1 = (MaxRatio * thisMoveImportance) / (MaxRatio * thisMoveImportance + otherMovesImportance);
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float ratio2 = (thisMoveImportance + MaxStealRatio * otherMovesImportance) / (thisMoveImportance + otherMovesImportance);
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return int(floor(myTime * Min(ratio1, ratio2)));
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return int(floor(myTime * Min(ratio1, ratio2)));
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}
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}
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}
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}
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@@ -28,4 +28,4 @@
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void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
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void get_search_times(int myTime, int myInc, int movesToGo, int currentPly,
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int* maxSearchTime, int* absoluteMaxSearchTime);
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int* maxSearchTime, int* absoluteMaxSearchTime);
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#endif // !defined(SEARCH_H_INCLUDED)
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#endif // !defined(TIMEMAN_H_INCLUDED)
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