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Fix endless reaparenting loop
The check for detecting when a split point has all the slaves still running is done with: slavesMask == allSlavesMask When a thread reparents, slavesMask is increased, then, if the same thread finishes, because there are no more moves, slavesMask returns to original value and the above condition returns to be true. So that the just finished thread immediately reparents again with the same split point, then starts and then immediately exits in a tight loop that ends only when a second slave finishes, so that slavesMask decrements and the condition becomes false. This gives a spurious and anomaly high number of faked reparents. With this patch, that rewrites the logic to avoid this pitfall, the reparenting success rate drops to a more realistical 5-10% for 4 threads case. As a side effect note that now there is no more the limit of maxThreadsPerSplitPoint when reparenting. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -319,7 +319,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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sp->master = master;
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sp->cutoff = false;
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sp->slavesMask = 1ULL << master->idx;
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sp->allSlavesMask = 1ULL << master->idx;
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sp->allSlavesRunning = true;
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sp->depth = depth;
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sp->bestMove = *bestMove;
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sp->threatMove = threatMove;
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@@ -348,7 +348,6 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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if (threads[i]->is_available_to(master))
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{
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sp->slavesMask |= 1ULL << i;
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sp->allSlavesMask |= 1ULL << i;
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threads[i]->curSplitPoint = sp;
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threads[i]->is_searching = true; // Slave leaves idle_loop()
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@@ -356,10 +355,7 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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threads[i]->wake_up();
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if (++slavesCnt + 1 >= maxThreadsPerSplitPoint) // Master is always included
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{
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sp->allSlavesMask = 0; // Disable reparenting to this split point
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break;
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}
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}
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master->splitPointsCnt++;
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