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Add new superlinear interpolator
Faster transition and between phases and more persistent during mid and ending game. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@@ -1156,7 +1156,12 @@ namespace {
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else
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ev = apply_scale_factor(ev, sf[BLACK]);
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Value result = Value(int((mv * ph + ev * (128 - ph)) / 128));
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// Superlinear interpolator
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int sli_ph = int(ph);
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sli_ph -= (64 - sli_ph) / 4;
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sli_ph = Min(PHASE_MIDGAME, Max(PHASE_ENDGAME, sli_ph)); // ceiling
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Value result = Value(int((mv * sli_ph + ev * (128 - sli_ph)) / 128));
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return Value(int(result) & ~(GrainSize - 1));
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}
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