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Merge Joona's bishop+pawn tweak
The idea is to penalize a bishop in case of its pawns are on the same colored squares. Good at short 15"+0.05 TC LLR: 2.95 (-2.94,2.94) Total: 4252 W: 925 L: 806 D: 2521 And at longer 60"+0.05 TC LLR: 2.95 (-2.94,2.94) Total: 15006 W: 2743 L: 2564 D: 9699 bench: 5274705
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@@ -63,6 +63,8 @@ extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
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extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
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extern Bitboard AttackSpanMask[COLOR_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
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const Bitboard WhiteSquares = 0x55AA55AA55AA55AAULL;
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const Bitboard BlackSquares = 0xAA55AA55AA55AA55ULL;
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/// Overloads of bitwise operators between a Bitboard and a Square for testing
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/// Overloads of bitwise operators between a Bitboard and a Square for testing
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/// whether a given bit is set in a bitboard, and for setting and clearing bits.
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/// whether a given bit is set in a bitboard, and for setting and clearing bits.
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@@ -582,6 +582,10 @@ Value do_evaluate(const Position& pos, Value& margin) {
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&& !more_than_one(BetweenBB[s][pos.king_square(Them)] & pos.pieces()))
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&& !more_than_one(BetweenBB[s][pos.king_square(Them)] & pos.pieces()))
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score += BishopPinBonus;
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score += BishopPinBonus;
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// Penalty for bishop with same coloured pawns
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if (Piece == BISHOP)
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score -= make_score(8, 12) * ei.pi->same_colored_pawn_count(s, Us);
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// Bishop and knight outposts squares
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// Bishop and knight outposts squares
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if ( (Piece == BISHOP || Piece == KNIGHT)
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if ( (Piece == BISHOP || Piece == KNIGHT)
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&& !(pos.pieces(Them, PAWN) & attack_span_mask(Us, s)))
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&& !(pos.pieces(Them, PAWN) & attack_span_mask(Us, s)))
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@@ -46,7 +46,7 @@ namespace {
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{ 7 }, // Bishop pair
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{ 7 }, // Bishop pair
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{ 39, 2 }, // Pawn
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{ 39, 2 }, // Pawn
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{ 35, 271, -4 }, // Knight
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{ 35, 271, -4 }, // Knight
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{ 7, 25, 4, 7 }, // Bishop
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{ 7, 105, 4, 7 }, // Bishop
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{ -27, -2, 46, 100, 56 }, // Rook
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{ -27, -2, 46, 100, 56 }, // Rook
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{ 58, 29, 83, 148, -3, -25 } // Queen
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{ 58, 29, 83, 148, -3, -25 } // Queen
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};
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};
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@@ -176,6 +176,12 @@ namespace {
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value += CandidateBonus[relative_rank(Us, s)];
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value += CandidateBonus[relative_rank(Us, s)];
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}
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}
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e->pawnsOnWhiteSquaresCount[Us] = popcount<Max15>(ourPawns & WhiteSquares);
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e->pawnsOnWhiteSquaresCount[Them] = popcount<Max15>(theirPawns & WhiteSquares);
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e->pawnsOnBlackSquaresCount[Us] = popcount<Max15>(ourPawns & BlackSquares);
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e->pawnsOnBlackSquaresCount[Them] = popcount<Max15>(theirPawns & BlackSquares);
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return value;
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return value;
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}
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}
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}
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}
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@@ -40,6 +40,7 @@ struct Entry {
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int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
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int file_is_half_open(Color c, File f) const { return halfOpenFiles[c] & (1 << int(f)); }
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int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
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int has_open_file_to_left(Color c, File f) const { return halfOpenFiles[c] & ((1 << int(f)) - 1); }
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int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
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int has_open_file_to_right(Color c, File f) const { return halfOpenFiles[c] & ~((1 << int(f+1)) - 1); }
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int same_colored_pawn_count(Square s, Color c) const { return (BlackSquares & s) ? pawnsOnBlackSquaresCount[c] : pawnsOnWhiteSquaresCount[c]; }
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template<Color Us>
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template<Color Us>
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Score king_safety(const Position& pos, Square ksq) {
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Score king_safety(const Position& pos, Square ksq) {
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@@ -63,6 +64,8 @@ struct Entry {
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Score value;
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Score value;
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int halfOpenFiles[COLOR_NB];
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int halfOpenFiles[COLOR_NB];
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Score kingSafety[COLOR_NB];
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Score kingSafety[COLOR_NB];
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int pawnsOnWhiteSquaresCount[COLOR_NB];
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int pawnsOnBlackSquaresCount[COLOR_NB];
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};
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};
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typedef HashTable<Entry, 16384> Table;
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typedef HashTable<Entry, 16384> Table;
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