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Eliminate ONE_PLY
Simplification that eliminates ONE_PLY, based on a suggestion in the forum that support for fractional plies has never been used, and @mcostalba's openness to the idea of eliminating it. We lose a little bit of type safety by making Depth an integer, but in return we simplify the code in search.cpp quite significantly. No functional change ------------------------------------------ The argument favoring eliminating ONE_PLY: * The term “ONE_PLY” comes up in a lot of forum posts (474 to date) https://groups.google.com/forum/?fromgroups=#!searchin/fishcooking/ONE_PLY%7Csort:relevance * There is occasionally a commit that breaks invariance of the code with respect to ONE_PLY https://groups.google.com/forum/?fromgroups=#!searchin/fishcooking/ONE_PLY%7Csort:date/fishcooking/ZIPdYj6k0fk/KdNGcPWeBgAJ * To prevent such commits, there is a Travis CI hack that doubles ONE_PLY and rechecks bench * Sustaining ONE_PLY has, alas, not resulted in any improvements to the engine, despite many individuals testing many experiments over 5 years. The strongest argument in favor of preserving ONE_PLY comes from @locutus: “If we use par example ONE_PLY=256 the parameter space is increases by the factor 256. So it seems very unlikely that the optimal setting is in the subspace of ONE_PLY=1.” There is a strong theoretical impediment to fractional depth systems: the transposition table uses depth to determine when a stored result is good enough to supply an answer for a current search. If you have fractional depths, then different pathways to the position can be at fractionally different depths. In the end, there are three separate times when a proposal to remove ONE_PLY was defeated by the suggestion to “give it a few more months.” So… it seems like time to remove this distraction from the community. See the pull request here: https://github.com/official-stockfish/Stockfish/pull/2289
This commit is contained in:
committed by
Stéphane Nicolet
parent
328bdd0947
commit
ca7d4e9ac7
17
src/types.h
17
src/types.h
@@ -203,22 +203,18 @@ enum Piece {
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extern Value PieceValue[PHASE_NB][PIECE_NB];
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enum Depth : int {
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typedef int Depth;
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ONE_PLY = 1,
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enum : int {
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DEPTH_ZERO = 0 * ONE_PLY,
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DEPTH_QS_CHECKS = 0 * ONE_PLY,
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DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
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DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
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DEPTH_QS_CHECKS = 0,
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DEPTH_QS_NO_CHECKS = -1,
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DEPTH_QS_RECAPTURES = -5,
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DEPTH_NONE = -6 * ONE_PLY,
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DEPTH_NONE = -6,
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DEPTH_OFFSET = DEPTH_NONE,
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DEPTH_MAX = MAX_PLY * ONE_PLY
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};
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static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
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enum Square : int {
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SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
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SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
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@@ -298,7 +294,6 @@ inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Depth)
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ENABLE_FULL_OPERATORS_ON(Direction)
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ENABLE_INCR_OPERATORS_ON(PieceType)
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